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Social network games like "Pet Society" and "FarmVille" continue to attract tens of millions of players.
Video games have come a very long way since the 1980s, when we were all still blowing into our Super Mario Brothers cartridges and admiring the graphics in Metroid. Over the past three decades, they’ve gone from a geeky and often-ridiculed kid-centric pastime to a cultural juggernaut with a massive adult consumer base.
If you assume I received a lot of cretinous comments from gamers, you would be wrong.