Петрик. Это адаптация статьи о линиях действия Рона Дюсэи.
Положение и поза персонажей в сцене, влияет на постановку и композицию всей сцены, помогает поместить персонажей в ситуацию, сделать их частью окружающей среды и истории в целом. В основном для сильной позы и композиции персонажа нужен сильный силуэт — который говорит об общем пятне позы. Через пятно персонаж должен узнаваться, даже если персонажа заполнить черным, вы все равно можете сказать, что это за персонаж и что он делает: Используйте негативное пространство и перекрывающие слои для создания четких силуэтов, посмотрите на пустоты между рук и ног и на перекрывающие формы в этих рисунках: Другой метод заключается в создании сильной линии действия вашего персонажа.
Линия действия — это ключевой элемент, добавляющий динамику в позы вашего персонажа, это невидимые (воображаемые или подсознательные) линии подразумевающие действие, динамику и направление движения. Хорошая линия действия важна в любом рисунке. Линии действий повсюду: Robin Davey. Animation Backgrounds. ... ギルティクラウン [ GUILTY CROWN ] Kiskaloo. Animation Tidbits. Creating a Chinese Firewatch logoLove the logo?
Buy the shirt here! I first considered a Chinese localized name for Firewatch when I gave a talk at GDC China 2015, and they had translated the session title as <看火人> (word for word, this is “Watch Fire Man”). I grew up in Hong Kong reading Chinese, and I thought the localized name was well chosen—because while it mostly suggests “fire lookout” (which doesn’t specifically imply “firefighting”), it also allows a more ominous interpretation of “person watching the fire burn.” This was long before we had ever decided Firewatch would have a simplified Chinese localization, but the name stuck with me. Jump to 2017. So damn proud of how this logo turned out, and I owe so so much to Jane’s pointed direction and tutelage. …also I will never get over “looks slightly like a kid wrote it,” arguably the best critique I’ve ever gotten in my career 👌🏼
Animation Backgrounds. Art of Araya - SKETCHBLOG. Karen J Lloyd's Storyboard Blog. And we’re back!
Here’s Part 2 of the interview I did with Pixar Story Artist Matthew Luhn. You can find Part 1 of Matthew’s interview here. Enjoy. So I animated a couple of the army men shots on Toy Story and it was very difficult. But the great thing about the experience was that in the room right next door was the story department. That was the very first time I saw people actually drawing and creating story at a studio. Even at The Simpsons, they have a script first and then the storyboard artists (like most TV shows) just go directly from the script to drawing the storyboards. But what I was seeing at PIXAR was that there was no script. I totally remember the very first pitch I saw which was the opening for Toy Story in storyboards with Joe Ranft pitching it.
At the same time when I’m doing animation and learning how to animate on the computer, the Head of Animation was Pete Doctor. This was a different time. So I became friends with all these guys and not just at work, but after work. On Animation » Blog Archive - Inspiration for the Animation Masses.