TheRandomLab. TheRandomLab. Getting Started with Kinect and Processing. So, you want to use the Kinect in Processing.
Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. The current state of affairs Since the kinect launched in November 2010, there have been several models released. Here's a quick list of what is out there and what is supported in Processing for Mac OS X. Getting Started with Kinect and Processing. Getting Started with Kinect and Processing. PCL - Point Cloud Library (PCL) PCL - Point Cloud Library (PCL) Simple-openni - OpenNI library for Processing. This project is a simple OpenNI and NITE wrapper for Processing.
Therefore not all functions of OpenNI are supported, it's meant more to deliver a simple access to the functionality of this library. For a detailed list of changes see the ChangeLog Version 1.96 Support for Win32/64, OSX32/64, Linux64 Installation is now much simpler --- OpenNI2 --- Version 0.26 Added the autocalibration, now you can only enter the scene and get the skeleton data without the psi pose Updated the examples to enable auto-calibration (User, User3d) Unified the SimpleOpenNI distribution library, from now there is only one library distribution for OSX,Windows and Linux.
Had to make this change because of the Processing 2.0 autoinstaller. Simple-openni - OpenNI library for Processing. Kinect. Free Software, SDKs & Open Source. Kinect Physics Tutorial for Processing. Kinect Physics Tutorial for Processing. L@Bx hackerspace in Bordeaux. L@Bx hackerspace in Bordeaux. Kinect for Processing Library. Updates 05/07/2014 – The library is renamed again to Kinect4WinSDK in order not to use the prefix P or P5.
It has been built in Windows 7, Kinect for Windows SDK 1.8, Java JRE 1.7u60 and Processing 2.2.1. 05/04/2014 – The library is renamed to P5Kinect according to suggestion from the Processing community, in order not to mix up with official Processing class. 28/03/2014 – The library is updated for the use of Kinect for Windows SDK 1.8, Java JRE 1.7u51 and Processing 2.1.1. Introduction The Kinect for Processing library is a Java wrapper of the Kinect for Windows SDK. Kinect for Processing Library. Kinect + Processing : image des profondeurs (depthImage) Kinect + Processing : image des profondeurs (depthImage) Experiments in Open Source + After Effects.
Experiments in Open Source + After Effects. Kinect Hacking using Processing. About Processing from Processing.org: Processing is an open source programming language and environment for people who want to create images, animations, and interactions.
Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. About Kinect The Kinect is a stereo camera (actually triple camera including the IR sensor) that has some pretty sophisticated firmware algorithms that can spit out a wide variety of depth and motion tracking data. About this tutorial "Kinect for Processing" involves configuring a set of libraries that can be compiled with the Processing programming environment to parse and manipulate Kinect data. An open source implementation of KinectFusion - Point Cloud Library.