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ScoobyDoo (JPEG Image, 550x539 pixels) Thanksgiving. Thanksgiving. an all american (and canadian) festival to help all the hardworking folks stop, breathe and give thanks for the harvest. it’s probably the only thing i wish great britain and the colonies could do with adopting from the US. you can keep your over-sized lattes with your frothy topping and caramel sauce, but you can never say too many thank-yous. the practice of gratitude helps you slow down, take stock of what you have been given and develop a little underrated characteristic called joy . us consumers in the western world know a lot about entertainment, and a lot about titillation and a whole lot about working hard but really, very little about lasting joy. it’s from the and the pursuit of happiness blog. enjoy! And a big thank you for reading. xx Posted: November 27th, 2009 | Author: Lady Worthington | Filed under: nature , Uncategorized | Tags: america , canada , harvest , joy , thank you , thanks , thanksgiving , the pursuit of happiness | 3 Comments »

A Bunch of Everything // Author: Josh I’d catch a grenade for ya… The Museum of Unworkable Devices. The Reading Room. Related Galleries. Web resources. Deceptions by Peter Parsons. We don't talk much about deliberate contemporary scams and deceptions on these pages. "It may be perpetual motion, but it will take forever to test it. " Mental_floss Blog » How Did the Duck Hunt Gun Work? If you’re a geek of a certain age, a good portion of your childhood probably revolved around sitting too close to the TV, clutching a plastic safety cone-colored hand gun and blasting waterfowl out of a pixilated sky in Duck Hunt (also, trying to blow that dog’s head off when he laughed at you).

The Duck Hunt gun, officially called the Nintendo Entertainment System (NES) Zapper, seems downright primitive next to the Nintendo’s Wii and Microsoft’s Kinect, but in the late 80s, it filled plenty of young heads with wonder. How did that thing work? Annie get your Zapper The Zapper’s ancestry goes back to the mid 1930s, when the first so-called “light guns” appeared after the development of light-sensing vacuum tubes. In the first light gun game, Ray-O-Lite (developed in 1936 by Seeburg, a company that made parts and systems for jukeboxes), players shot at small moving targets mounted with light sensors using a gun that emitted a beam of light.

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