It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. Optimized, Fast and Free CopperLicht originally was the WebGL rendering backend of the CopperCube editor, and was made free to be used by anyone. SceneJS - WebGL Scene Graph Library. GLGE WebGL Library/Framework.
One Geek's Blog. EnergizeGL. Three.js. SpiderGL - Home. Learning WebGL.