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GitHub - sd65/MiniVim: My way to see Vim. Android. Audiokinetic. Exportation de classes C++ dans une bibliothèque dynamique sous Linux. Mise au point de bibliothèque dynamique (1/3) Machine Learning for Developers by Mike de Waard. Most developers these days have heard of machine learning, but when trying to find an 'easy' way into this technique, most people find themselves getting scared off by the abstractness of the concept of Machine Learning and terms as regression, unsupervised learning, Probability Density Function and many other definitions.

Machine Learning for Developers by Mike de Waard

If one switches to books there are books such as An Introduction to Statistical Learning with Applications in R and Machine Learning for Hackers who use programming language R for their examples. However R is not really a programming language in which one writes programs for everyday use such as is done with for example Java, C#, Scala etc. A successful Git branching model » nvie.com. Note of reflection (March 5, 2020)This model was conceived in 2010, now more than 10 years ago, and not very long after Git itself came into being.

A successful Git branching model » nvie.com

In those 10 years, git-flow (the branching model laid out in this article) has become hugely popular in many a software team to the point where people have started treating it like a standard of sorts — but unfortunately also as a dogma or panacea.During those 10 years, Git itself has taken the world by a storm, and the most popular type of software that is being developed with Git is shifting more towards web apps — at least in my filter bubble. Web apps are typically continuously delivered, not rolled back, and you don't have to support multiple versions of the software running in the wild.This is not the class of software that I had in mind when I wrote the blog post 10 years ago. Gravity in Action - Tuts+ Code Tutorial. The study of forces is of central interest in dynamics, the study of causes of motion and changes in motion.

Gravity in Action - Tuts+ Code Tutorial

Gravitational force is one example; it is this which causes satellites to revolve around planets and us to stay on the ground. In this tutorial, we will build a simulation of such phenomenon and be able to observe, experiment and play with particles on the scene. Among all particles generated, one main particle will attract others. As these particles move towards the main one, users can click on this main particle to drag it around, causing these particles to redirect their course. These particles will stop moving as they collide with the edge of main ball, but they won't overlap each other. How to overwrite stdout in C. [C#/Unity] 2D Camera tutorial - Phil's Adventure Game. This Tutorial explains the ideas behind the 2D Camera from Phil's Adventure and how it was implemented.

[C#/Unity] 2D Camera tutorial - Phil's Adventure Game

The camera is an important part of every game and needs to be considered in the game design. The camera should be seen as an important game mechanic since a poorly implemented camera can ruin every good game experience. Generating Fur in DirectX or OpenGL Easily - Tutorials made easy! Fur Effects - Teddies, Cats, Hair ....by bkenwright@xbdev.net Have you ever watched Monsters Inc?

Generating Fur in DirectX or OpenGL Easily - Tutorials made easy!

Or other movies like Shrek? Or possibly played a computer game on your xbox where the hero character has realistic looking fur, and wondered just how you could do that? The guide to implementing 2D platformers. Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.

The guide to implementing 2D platformers

The long-term goal is to make this an exhaustive and comprehensible guide to the implementation of 2D platform games. If you have any sort of feedback, correction, request, or addition – please leave it in the comments! Disclaimer: some of the information presented here comes from reverse engineering the behavior of the game, not from its code or programmers.

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Réseau de neurone. C. Start - Flyspray - The Bug Killer! Web.