Get flash to fully experience Pearltrees
This post has two goals. One, I want to share with you something amazing; a thing that according to most views of the tech universe should not exist. Two, I want to talk about a coming revolution in application design.
On a cool, clear Austin weekend, a group of experienced game designers gathered for their yearly retreat . At night they swapped stories of an industry in turmoil. As social games and mobile games rewrite the landscape, power struggles between business and design dominate and designers find themselves being sidelined or abused. And the products they work on suffer horribly as a result. It is a time when musty old assumptions are questioned.
Part 1 - Squash and Stretch : Part 2 - Anticipation : Part 3 - Staging Part 4 - Straight Ahead & Pose to Pose : Part 5 - Follow Through & Overlapping Action Part 6 - Slow In, Slow Out : Part 7 - Arcs : Part 8 - Secondary Action : Part 9 - Timing Part 10 - Exaggeration : Part 11 - Solid Drawing : Part 12 - Appeal Intro Weight is a physical and emotional sensation that people feel everyday.
So here we are, about to embark on another journey into the world of game development. You may have joined us last time in The Game Maker’s Apprentice: Game Development for Beginners (Apress, 2006), or perhaps you taught yourself the basics of Game Maker under your own steam. Either way, we invite you to dust off your trusty keyboard and loosen up your mouse-arm as you join us in The Game Maker’s Companion . The path ahead is an exciting one and we have a host of new challenges in store to enhance your skills as a game developer.
[ Relic Entertainment studio design director Alexandre Mandryka outlines a framework for looking at how game design is handled, which he argues will both allow the discipline to grow in value and expertise while ensuring it serves the needs of projects .] Over my 10 years in the video game industry as a designer, including three years as studio design director for Ubisoft Montreal, I've had the opportunity to collaborate on numerous projects from different companies and cultures. <a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a>
"The intrinsic reward for knifing dudes is knifing dudes." I waded into the debate on game achievements with my lecture at the 2010 Game Developers Conference titled Achievements Considered Harmful? , with a strong emphasis on the " ?
June 11, 2009 | By Daniel Johnson 9 comments More: <a href="http://adserver.adtechus.com/adlink/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" target="_blank"><img src="http://adserver.adtechus.com/adserv/3.0/5242.1/2382763/0/0/ADTECH;alias=Gamasutra_Console_PC_IMU1_300x250;loc=300;key='+adkeys+';grp='+adrand+'" border="0" width="0" height="0"></a> [ In this in-depth analysis, Daniel Johnson discusses games, language and sociology with regard to Valve's Portal - please note that the article contains story spoilers for the game. ]
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock.
I don't think we can apply this approach to all games, unless of course we count glitches as emergent narrative, which we shouldn't. That would be validating mistakes. Pure puzzle games for example, barely have any emergent narrative – if they have narrative at all. Most point and click games have no emergent narrative as well, as these games have to have limited options so as not to overwhelm the player with problems, solutions and tools to solve the problems.