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Game Based Learning

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ChangeGamer - Home. Edutopia : How do you use games in the ... 'World of Warcraft' releases 10-year tower of stats. Already leading up to a 10-year anniversary in November, the company behind "World of Warcraft" has issued a deluge of stats relating to the behemoth MMO. 100 million accounts have been created since launch in November 2004, spawning a total 500 million in-game characters in that time, reads the infographic on Blizzard's blog. Each day, players team up or go solo to take part in 900,000 events provided by the game's narrative, while another 670,000 PvP (player vs. player) instances provide a chance for the faithful to test their mettle against one another. Blizzard helps keep players motivated by dishing out 11 million achievements every 24 hours, while a virtual Auction House lets players trade or sell their characters' wares, allowing players to fund their own progress and Blizzard to keep a cut of all proceeds; that's on top of the $15 per month base subscription rate.

"Look at all these people who are into our game," the PR message goes, "maybe you should be too. " Gamifying Student Engagement. In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate. " Video games are interactive and engaging.

It's no wonder they are so pervasive with both children and adults! A recent trend in the business world has been to bring game world elements into the real world. This methodology is referred to as "gamification. " According to a Pew Research Center report, gamification is "interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action -- these include virtual rewards such as points, payments, badges, discounts and free gifts; and status indicators such as friend counts, re-tweets, leaderboards, achievement data, progress bars and the ability to level up.

" Corporations, such as Samsung, award badges internally to motivate their employees. Badges Leveling Up Modding Easter Eggs. 3D GameLab. 2014 Virtual Unconference Speakers. Chris is a Clinical Assistant Professor in the Department of Educational Technology at Boise State University. Chris is actively piloting and developing groundbreaking alternative approaches to delivering and tracking learning. With co-inventor Dr. Lisa Dawley, Chris created 3D GameLab, a game-based/quest-based learning management system. His classroom serves as a unique game-based technology and pedagogy lab where this new and innovative practice is producing exciting results. At the university, Chris specializes in preparing pre-service teachers in methods and applications of technology integration in the classroom. Class as a Fully Realized Online RPG Faculty of Boise State University have converted a class to a fully game-based approach that leverages role-play characteristics, MMORPG leveling and skill building, and an immersive game-based design.

Middle School Minecraft | Imagine the possibilities…

GBL webinar EdWeb 6 10 14 with Lucas Gillispie

Edurealms.com. Crash Course on Gaming! | HP Catalyst Academy. Submrge: Deeper Thinking About Games in Education. Minecraft Unsymposium Ideas. GBL webinar by EdWeb 3.25.14.