CG Addict - Home. Phoenix FD for Maya - Beta Program - Fluid Dynamics Simulator. Product Overview Phoenix FD™ for Autodesk® Maya® empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed.
It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Group’s rendering engine including proper GI from the generated fluid. Te damos la bienvenida a Steam. Synergy. Liquids. General Parameters General This roll out controls the parameters regarding the simulation of liquids Parameters Liquid (MXS: liquid) - The channel used as liquid.
SECRETARIA DE EDUCACION PUBLICA. A knitted sweater dress for a sheep with Ridged Feather pattern, prepared using our knitted garment modeling system.
The sheep character and the input mesh of the garment is modeled by Rune Spaans. Abstract. L3Deformer – Collision Deformer. L3Deformer - Collision Deformer (1/4) The first L3 tool package for Maya we are going to release is an advanced set of deformation tools called L3Deformer.
In its first release cycle the toolset contains 4 deformer. This video shows the Collision Deformer in action. The Collision Deformer allows you to collide objects with polygon geometry, using projected collisions (directional, concentrical and cylindrical). This method does not require a dynamics simulation. 3delight. fStretch Interactive Deformer for Maya. Over on YouTube is a video showing a new Maya deformer called “fStretch” that offers real-time interactive manipulation and recomputation of surfaces. fStretch is a new maya deformer that let one create astonishing stretch and squash setup very easily.
All the resulted deformations are then sculptable and fast. The plugin can also be used for creating believable wrinkles. The algorythm (sic) is fast and can be used on heavy meshes without major slowdown. Dodo Master - feather system for maya UPDATE V0.2 - Free Character Scripts. This is a small tool for speeding up the process of duplicating, positioning , styling and grooming feathers in Maya.
New in this version is the ability to duplicate more than one feather object onto a surface, literally comb feathers, Sculpt a feather style and have dynamic secondary motion. There will be many more videos showing what the script can do because it is not limited for only creating feathers. I hope you guys find it useful.