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CG Addict - Home. Phoenix FD for Maya - Beta Program - Fluid Dynamics Simulator. Product Overview Phoenix FD™ for Autodesk® Maya® empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed.

Phoenix FD for Maya - Beta Program - Fluid Dynamics Simulator

It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Group’s rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations. Why Choose Phoenix FD for Maya Phoenix FD for Maya is a great addition to the toolset of VFX artists who use V-Ray in Maya.

Phoenix FD for Maya - General OverviewIn this video, we discuss key features of Phoenix FD for Maya such as basic fire simulation, burning fuel and rendering flames, simulating liquids, foam & splashes, and shading foam & splashes. Pricing Policy. Te damos la bienvenida a Steam. Synergy.

Liquids. General Parameters General This roll out controls the parameters regarding the simulation of liquids Parameters Liquid (MXS: liquid) - The channel used as liquid.


Sharpness (MXS: lqsharpness) - The sharpness of the liquid-air interface. Viscosity (MXS: lqvisc) - The viscosity (thickness) of the liquid. Drying time (MXS:drying ) - the time needed for the liquid to evaporate Wetting (MXS:wetting ) - when checked the liquid leaves a track over the surface of the bodies, that disappears slowly. Static surface correction (MXS:flatliquids) - Used to avoid the roughness of a slow moving or static liquid surface. Strong surface mode (MXS strongsurf) - This enables a surface processing mode that suppresses grid artifacts. SECRETARIA DE EDUCACION PUBLICA. A knitted sweater dress for a sheep with Ridged Feather pattern, prepared using our knitted garment modeling system.


The sheep character and the input mesh of the garment is modeled by Rune Spaans. Abstract Recent yarn-based simulation techniques permit realistic and efficient dynamic simulation of knitted clothing, but producing the required yarn-level models remains a challenge. The lack of practical modeling techniques significantly limits the diversity and complexity of knitted garments that can be simulated.

We propose a new modeling technique that builds yarn-level models of complex knitted garments for virtual characters. See also the Project Page at Cornell University. Images Knitted dresses with two different stitch mesh layouts and knitting patterns. L3Deformer – Collision Deformer. L3Deformer - Collision Deformer (1/4) The first L3 tool package for Maya we are going to release is an advanced set of deformation tools called L3Deformer.

L3Deformer – Collision Deformer

In its first release cycle the toolset contains 4 deformer. This video shows the Collision Deformer in action. The Collision Deformer allows you to collide objects with polygon geometry, using projected collisions (directional, concentrical and cylindrical). This method does not require a dynamics simulation. The Collision Deformer supports optional relaxing when applied to a polygon mesh. Though the collision computation itself does not require a dynamics simulation, the Collision Deformer actually supports dynamics. In combination with the L3Library that ships free with the L3Deformer, the Collision Deformer can output its geometry displacement as vertex colors. The Collider node comes with some extra attributes aside from specifying the type of projection. 3delight. fStretch Interactive Deformer for Maya. Over on YouTube is a video showing a new Maya deformer called “fStretch” that offers real-time interactive manipulation and recomputation of surfaces. fStretch is a new maya deformer that let one create astonishing stretch and squash setup very easily.

fStretch Interactive Deformer for Maya

All the resulted deformations are then sculptable and fast. The plugin can also be used for creating believable wrinkles. The algorythm (sic) is fast and can be used on heavy meshes without major slowdown. The plugin will run realtime on a reasonable mesh. The video points to for more information, but there isn’t anything there yet. Via YouTube – fStretch for Maya®. Share. Dodo Master - feather system for maya UPDATE V0.2 - Free Character Scripts. This is a small tool for speeding up the process of duplicating, positioning , styling and grooming feathers in Maya.

Dodo Master - feather system for maya UPDATE V0.2 - Free Character Scripts

New in this version is the ability to duplicate more than one feather object onto a surface, literally comb feathers, Sculpt a feather style and have dynamic secondary motion. There will be many more videos showing what the script can do because it is not limited for only creating feathers. I hope you guys find it useful.