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Advertisement To mock-up the user interface of a website, software or any other product, you’ll need some basic UI elements. And this is where wireframing kits and UI design kits come in handy. When you want to create a low-fidelity prototype for your projects, you can use these kits to give your idea a certain shape, keeping it abstract and not losing yourself in details.
iPad GUI Design Recommendations, Templates, and Galleries | TiPb If you're interested in iPad design or development, the internet is already offering up resources for you, including interface recommendations, icon templates, and galleries of Apple examples. And why not? The same people who love every pixel of interface on the iPhone are finding 1024x768 reasons to pour over the iPad's beefy new canvas as well. First up, Gizmodo highlights some of Apple's new iPad Human Interface Guidelines (HIG) which suggest developers "think different" and not just big when it comes to the iPad. They have to "just work" no matter how a user holds the iPad, portrait or landscape, and they should remain just as focused and uncluttered as iPhone apps.
Having a mobile-optimized web site can really make your site stand apart from the pack. Even though smartphones like the iPhone and Google Android devices can display "the full web," having a web page formatted for smaller screens and with features that can take advantage of a touch screen, geolocation, or address book functionality can make the mobile web browsing experience that much better. Even just a few years ago, optimizing websites for mobile browsers was a painful and difficult process, in part because of the limitations of most mobile browsers. Today, thanks to the proliferation of WebKit (which powers the browsers on the iPhone, Android and webOS devices, with BlackBerry expected to join the mix next year), it's much easier to decide on a strategy for making your website pop on mobile platforms. We've put together a toolkit of resources for the designer and non-designer alike to get you started.
Designing the UI of Things for iPhone We recently shared some early interface sketches of Things for a presentation on iPhone User Interface Design. You can also visit the official product pages for Things for iPhone and Things for Mac. To-Do List Out of curiosity, we tried to recreate the look of the Mac version in some early Photoshop mockups. It looked nice but it didn't feel right. Here's a sketch of what we did instead ...
Advertisement Update: 01/10/2012: The original version of this article by Jen Gordon was published in August 2009. It was thoroughly revised and updated by the author in September 2012. — Editorial Team Since the iTunes App Store launched in 2008, over 500,000 apps have been approved by Apple, and thousands more app ideas are scrawled on napkins across the world every day. But question remains, how can a person with limited technical skills create an iPhone app?
The iTunes music store sells single songs at approximately the same price, with artist presented in more or less the same way. Apple’s app store, however, is still somewhat like the wild west (at least as far as music goes), where the rules are being made up in real time. Artists and labels can sell music alongside other digital offerings through the app store at any price from zero to $999.99. As we suggested last summer, this creates an opportunity for artists and labels to distribute a new type of product, especially because the app store concept is spreading to other mobile phone platforms. On Monday, six of the 20 most recently submitted music apps to appear in the App Store featured a single artist: Jason Carver, Jessica Harp, Jimmy Cliff, John Butler Trio, Kadence, or The Cribs. Each showcases music videos, photos, news, photo-jumble games, concert listings, and/or community features that let fans share photos with each other. The Album Is Dead, Long Live the App | Epicenter