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Garden of forking paths

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Very Nervous System (1982-1991) by David Rokeby. Uncle Roy All Around You. Players explore a mixed reality city and collaborate to find Uncle Roy's office before being invited to make a year long commitment to a total stranger.

Uncle Roy All Around You

The city is an arena where the unfamiliar flourishes, where the disjointed and the disrupted are constantly threatening to overwhelm us. It is also a zone of possibility; new encounters. Building on Can You See Me Now? The game investigates some of the social changes brought about by ubiquitous mobile devices, persistent access to a network and location aware technologies.

The Journey - Unreal Tournament 2003 Machinima. New Acquisition: Feng Mengbo’s Long March: Restart. Posted by Katelyn Sandfort, Department Coordinator, Department of Media and Performance Art Feng Mengbo.

New Acquisition: Feng Mengbo’s Long March: Restart

Long March: Restart (installation view, Guangdong Museum, 2008). Video game installation (color, sound). The Museum of Modern Art. Given anonymously. © 2010 Feng Mengbo. Feng Mengbo "Long March: Restart" Video Game Exhibition. Garden of Forking Paths - dLux MediaArts. A short horror game by Tale of Tales. He Path is a short horror game inspired by older versions of Little Red Ridinghood, set in modern day.

a short horror game by Tale of Tales

The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination. The Path is designed with accessibility in mind. Six sisters live in an apartment in the city. But young women are not exactly known for their obedience, are they? Frame Game. US gov seeks space billboard ban. Updated The US government is seeking powers that will allow it to ban billboards in space.

US gov seeks space billboard ban

The Federal Aviation Administration has put forward plans to amend regulations so it can prohibit "obtrusive" advertising in zero gravity. The fear is not about adding to the already growing band of space junk but about retaining space as a thing of wonder rather than a giant advertising hoarding. "Objects placed in orbit, if large enough, could be seen by people around the world for long periods of time," the FAA said in a regulatory filing, Reuters reports. "Large advertisements could destroy the darkness of the night sky. " The news agency adds that outsized billboards deployed into low Earth orbit could "appear as large as the moon". Granted, watching astronauts avoiding hoardings punting The Sun newspaper might make space walks more entertaining.

Related stories. Space Invaders Act 2599. Guillaume Reymond. NOTsoNOISY Guillaume REYMOND Rue d'Italie 35 CH-1800 Vevey - SWITZERLAND For a first contact, please send us an e-mail.

Guillaume Reymond

FESTIVALS, CULTURAL CENTRES, MUSEUMS > gameover notsonoisy.com If you are interested in housing a new performance, we can provide you a technical file of the project. Several games are indeed already prepared to be suited to the theatre and places that you could provide. PRESS > press notsonoisy.com High-definition pictures are available for magazines, journals, daily papers, etc. You simply have to send us your details, the Internet address of your publication, as well as a short description of the kind of article that you wish to publish and the usual information (subject and size of the article, size of published pictures, other articles to be presented,...). TV BROADCAST > tv. Thomson & Craighead. John Conway's Game of Life. The Game The Game of Life is not your typical computer game.

John Conway's Game of Life

It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Experiment Garden: Conway's Game of Life. Conway's Game of Life is a set of simple rules that can be used to simulate complicated cellular automata.

Experiment Garden: Conway's Game of Life

It was invented in 1970 by John Conway, a British mathematician. The game is designed around the following simple rules: Any live cell with fewer than two live neighbors dies, as if caused by underpopulation.Any live cell with more than three live neighbors dies, as if by overcrowding.Any live cell with two or three live neighbors lives on to the next generation.Any dead cell with exactly three live neighbors becomes a live cell.The operation of the game starts with an initial configuration on a two dimensional grid. Each grid square is defined to be either live or dead. Le Drome » John Whitney, Early Computer Animation. Early American Computer Animation # 2 – Review. Poemfield – Stan Vanderbeek The program featured some key films made between 1966-1969, spanning a wide range – the films were a mix of formal, educational and highly experimental.

Early American Computer Animation # 2 – Review

The biggest revelation for was in the use of sound in these films. Often the visual output seemed as if it might have been sound reactive, although highly syncopated and syneasthetic – the sound was always added later on. Another interesting feature of sound was that some of the films juxtaposed non electronic music, such as African tribal chanting or Indian classical music, the outcome hinting towards a fusing of techno and the primitive. V4N2:Humanizing the Machine: Women Artists and the Shifting Praxis and Criticism in Computer Art - International Digital Media and Arts Association. A new kind of renaissance is beginning.

V4N2:Humanizing the Machine: Women Artists and the Shifting Praxis and Criticism in Computer Art - International Digital Media and Arts Association

All those now working visually with the computer are Giottos announcing the coming of a new visual age. Collette Bangert, 1976. The Opte Project. Opinion: Let's Play crackdown is an attack on game culture. Gamasutra news editor Kris Ligman believes more will be lost than a few silly videos if game studios like Nintendo continue to crack down on Let's Play videos of their work.

Opinion: Let's Play crackdown is an attack on game culture

Let's Plays: They're videos of captured game footage, usually with voice commentary. Occasionally interesting, often terrible. What more needs to be said? A lot, actually. Recently, Nintendo claimed the rights to an untold number of Let's Play videos on YouTube, taking over ad revenue which previously went to uploaders. ‎www9.georgetown.edu/faculty/irvinem/theory/manovich-new-media-intro. V&A museum appoints first ever 'game designer in residence' to add virtual dimension to its collection - News - Art.

The 160-year old art and design museum has appointed Sophia George, a computer game designer who won a Bafta last year, as its first “game designer in residence”. FEATURE: Game Art Worlds: Contemporary Practitioners (interviews) - GAMESCENES. Interview: Baden Pailthorpe's Pattern Recognition - GAMESCENES.