
Half-Life nov 19 1998
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Simulation
A simulation game attempts to copy various activities in "real life" in the form of a games for various purposes: training , analysis, or prediction. Usually there are no strictly defined goals in the game, just running around, playing as a character. [ 1 ] Well-known examples are war games , business games , and role play simulation . Starting from three basic types of strategic, planning and learning exercises: games, simulations and case studies,- a number of hybrids may be considered, among which are simulation games and simulation games used as case studies. [ 2 ] The comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. [ 3 ] [ edit ] Practical Applications
Simulation game
A video game (VG) is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device . The word video in video game traditionally referred to a cathode ray tube (CRT) display device, [ 1 ] but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles . These platforms range from large mainframe computers to small handheld devices . Specialized video games such as arcade games , while previously common, have gradually declined in use. Video games have gone on to become an art form and industry.
Video game
The Half-Life series of video games share a science fiction alternate history . All of the games are first-person shooters on the GoldSource or Source engines, and are linear, narrative , single-player titles. Valve Corporation is the developer , and partly the publisher and distributor , for the signature games of the series.
Half-Life (series)
Half-Life video game
Combine (Half-Life)
Gordon Freeman
Dr. Gordon Freeman is a fictional character and the main protagonist of the Half-Life video game series. As a theoretical physicist , he finds himself thrust into a battle for survival against both alien and human forces. Throughout the series, Gordon must face hostile situations, often against overwhelming odds and with no backup. As a means of immersing the player in the role, Gordon never speaks , and there are no cutscenes or mission briefings—all action is viewed through Gordon's eyes, with the player retaining control of Gordon's actions at nearly all times.The G-Man , voiced by Michael Shapiro , is a mysterious recurring character in the Half-Life series of first-person shooter video games . Described as a 'sinister interdimensional bureaucrat', [ 1 ] he is known to display peculiar behavior and capabilities beyond that of a normal human. His identity and motives, however, remain almost completely unexplained. He plays the role of an overseer and employer, both observing the player as the games progress and pulling strings to control the outcome of specific events throughout the Half-Life saga. He claims to answer to some unseen higher authority which he refers to as simply his 'employers'. The G-Man's constant appearances in the Half-Life games, as well as his revealing monologues to the series’ protagonist Gordon Freeman , implying he is of great importance and somewhat an anchor the endeavor of the player.
G-Man (Half-Life)
Vortigaunt
Vortigaunts are a fictional extra-dimensional species in the Half-Life series of video games by Valve Corporation . In Half-Life and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player characters . The Vortigaunts are depicted in Half-Life as being an enslaved race in an alternate dimension called Xen , subservient to a large Xen God called the Nihilanth , which itself is a slave to undisclosed masters. In Half-Life 2 , the Vortigaunts have broken free of their slavery, and actively assist the player and other humans in resisting the Combine occupation of Earth .Half-Life: Opposing Force
Half-Life 2 (stylized as HλLF-LIFE 2 ; often shortened to HL2 or λ 2 ), the sequel to Half-Life , is a first-person shooter video game and a signature title in the Half-Life series . Developed by Valve Corporation , it was initially released on November 16, 2004, following a protracted five-year, [ 6 ] $40 million development cycle, [ 7 ] during which a substantial part of the project was leaked and distributed on the Internet. [ 8 ] The game was developed alongside Valve's Steam software . It introduced the Source game engine and, because of Steam, is the first video game to require online product activation . [ 9 ] [ 10 ]
Half-Life 2
1998. Half-Life® sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named “Best PC Game Ever” by PC Gamer.
The Orange Box - Half-Life 2
Half-Life: Blue Shift
Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life . The game was developed by Gearbox Software with Valve Corporation and published by Sierra Entertainment on June 12, 2001. (It was originally set for release in Spring.)Half-Life: Decay is an expansion pack for Valve Software's science fiction , first-person shooter video game Half-Life . Developed by Gearbox Software and published by Sierra Entertainment , Decay was released as part of the PlayStation 2 version of Half-Life released on November 14, 2001. It is the third expansion pack for Half-Life , and like its predecessors, Decay returns to the setting and timeline of the original story, albeit portraying the story from the viewpoint of a different set of protagonists : two scientists working in the Black Mesa Research Facility . Decay is a cooperative multiplayer game , designed to be played by two people working together to pass through the game's levels . Decay was not a critical success, but was received with some positivity by journalists in the video games industry.
Half-Life: Decay
Locations of Half-Life
The Half-Life series of video games features many locations set in a dystopian future stemming from the events of the first game, Half-Life . These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe , but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension.pearltrees intro & help videos

