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STUDIES

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Tudes. Saatchi S Gamification Study. TechCrunch | 91% Of Kids Aged 2-17 Playing Video Games, Says Report. My Game Face - The New York Times > Magazine > Slide Show > Slide 6 of 7. Gaming study coverage shows media struggles with reality. It’s hardly a surprise to learn that a survey about video games has been grossly misrepresented by mainstream media sources. But it’s still sad. Three researchers from Nottingham Trent University in the UK and Stockholm University in Sweden recently published a study based on interviews with 42 Swedish gamers aged between 15 and 21.

It noted that many of the players experienced what the researchers dubbed “Game Transfer Phenomena”: a wide-ranging condition where “video game element are associated with real life elements triggering subsequent thoughts, sensations and/or player actions.” Among some of the findings: around half the participants have thought about game mechanics in a real life situation, such as using a gravity gun to recover an object out of reach; some players were reminded of game images in real life; one player reported visualizing health bars above his teammates head while playing a football game; (Image credit: Stanislav Stankovic )