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2011 U.S. Media Universe. Program for the Study of Children and Media. Students and Technology Infographic. Net.educause.edu/ir/library/pdf/ERS1103/ERS1103pdf.pdf. Infographic: Generational Media Usage by Time of Day. Gartner Adds Big Data, Gamification, and Internet of Things to Its Hype Cycle. Gartner is once again taking a look at the "hype cycle" for technologies and trying to assess where technologies lie along the bumpy road from technology trigger to productivity.

Gartner Adds Big Data, Gamification, and Internet of Things to Its Hype Cycle

This year, Gartner is adding big data, Internet of Things, gamification and consumerization to the Hype Cycle that weren't present in 2010. According to Gartner, private cloud computing has reached the peak level of hype, and cloud/Web platforms are slipping into the "trough of disillusionment" in the face of Platform as a Service (PaaS). For the uninitiated, Gartner tracks technologies through a lifecycle that begins with a technology trigger through the plateau of productivity.

The idea is that companies can use the assessments to decide whether to invest in specific technologies. The results this year? Les contacts avec les médias et loisirs numériques ont augmenté dans toutes les tranches d'âge entre 2008 et 2010, selon l'étude Média in life.