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2011 U.S. Media Universe. Program for the Study of Children and Media. The mission of Common Sense Media's Program for the Study of Children and Media is to provide parents, educators, health organizations, and policymakers with reliable, independent data on children's use of media and technology and the impact it has on their physical, emotional, social, and intellectual development. For further inquiries, contact us at research@commonsense.org. Students and Technology Infographic.

Net.educause.edu/ir/library/pdf/ERS1103/ERS1103pdf.pdf. Infographic: Generational Media Usage by Time of Day | Ad Age Stat. Gartner Adds Big Data, Gamification, and Internet of Things to Its Hype Cycle. Gartner is once again taking a look at the "hype cycle" for technologies and trying to assess where technologies lie along the bumpy road from technology trigger to productivity. This year, Gartner is adding big data, Internet of Things, gamification and consumerization to the Hype Cycle that weren't present in 2010. According to Gartner, private cloud computing has reached the peak level of hype, and cloud/Web platforms are slipping into the "trough of disillusionment" in the face of Platform as a Service (PaaS). For the uninitiated, Gartner tracks technologies through a lifecycle that begins with a technology trigger through the plateau of productivity.

The idea is that companies can use the assessments to decide whether to invest in specific technologies. The results this year? Now what does all that mean? Just past the peak of the hype cycle is when a technology is being adopted by more than the early adopter crowd. Les contacts avec les médias et loisirs numériques ont augmenté dans toutes les tranches d'âge entre 2008 et 2010, selon l'étude Média in life.