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As We May Think. As Director of the Office of Scientific Research and Development, Dr.

As We May Think

Vannevar Bush has coordinated the activities of some six thousand leading American scientists in the application of science to warfare. In this significant article he holds up an incentive for scientists when the fighting has ceased. He urges that men of science should then turn to the massive task of making more accessible our bewildering store of knowledge.

For years inventions have extended man's physical powers rather than the powers of his mind. Trip hammers that multiply the fists, microscopes that sharpen the eye, and engines of destruction and detection are new results, but not the end results, of modern science. This has not been a scientist's war; it has been a war in which all have had a part. For the biologists, and particularly for the medical scientists, there can be little indecision, for their war has hardly required them to leave the old paths. There is a growing mountain of research. Ux definition. The past month, I’ve been working on a revised business plan for FatDUX and realized that there weren’t any particularly useful definitions of “user experience”.

Ux definition

Just yesterday, UX designer Whitney Hess, published a compilation of 10 things that UX is not. Interesting article but no clear description of what is meant by “user experience”. Our industry tends to preach to the choir, but not to either the client or the bank. Having thought a lot about a definition (over a period of years), I figured it was time to get this beyond the confines of my journal and our business plan and launch it into cyberspace.

Use it in good health. UX = the sum of a series of interactionsUser experience (UX) represents the perception left in someone’s mind following a series of interactions between people, devices, and events – or any combination thereof. Some interactions are active – clicking a button on a website, giving a waiter your order at a restaurant, getting out of the rain at a picnic. UX vs UI. By Mike Hughes Published: March 21, 2010 “At the heart of the tension between them is the fact that most UI Developers consider themselves—and sometimes rightfully so—to be UI Designers.”

UX vs UI

One of the more interesting tensions I have observed—since getting into user experience design about five years ago—is the almost sibling-rivalry tension between UX Designers and User Interface (UI) Developers. At the heart of the tension between them is the fact that most UI Developers consider themselves—and sometimes rightfully so—to be UI Designers. The coding part is like Picasso’s having to understand how to mix paint. When I worked on the Body of Knowledge Task Force for the Society for Technical Communication, the interesting question we wrestled with was: What value does a technical communicator add above what an engineer who writes well offers? “It’s not like we have a monopoly on secrets about design patterns and best practices for user interactions.”

Role Definitions Complementary Roles. Misconceptions About User Experience Design. Whitney Hess is an independent user experience designer, writer and consultant based in New York City. She authors the blog Pleasure and Pain. When I tell people that I am a user experience designer, I usually get a blank stare. I try to follow it up quickly by saying that I make stuff easy and pleasurable to use. That’s the repeatable one-liner, but it’s a gross oversimplification and isn’t doing me any favors. The term “user experience” or UX has been getting a lot of play, but many businesses are confused about what it actually is and how crucial it is to their success.

I asked some of the most influential and widely respected practitioners in UX what they consider to be the biggest misperceptions of what we do. User experience design is NOT... 1. ...user interface design It’s not uncommon to confuse “user experience” with “user interface” — after all it’s a big part of what users interact with while experiencing digital products and services. 2. ...a step in the process 6. ...expensive.

What Is UX?