3D

TwitterFacebook
Get flash to fully experience Pearltrees

Modelling in Blender & Maya « annex2nothing.com

http://annex2nothing.com/modelling-in-blender-and-maya/ Welcome to possibly one of the most useful modelling tutorials I’ll ever do! (At least from a reference point of view anyway). You want to get a thorough look at the modelling tools available in Blender (& as a consequence you’ll get a glance over all the Maya equivalents) You want to search for a tool that you are used to using in Maya and need to know the Blender equivalent. When you’re used to the practices and prose of one application (in this instance Maya) it can be very frustrating to be in another application (Blender) wanting to merge together some vertices sat in the same location and then find out the kind of merge you were looking for is actually called ‘remove doubles’. Have your tools enhance your creative flow and not compromise and halt your thoughts. The reverse can happen when you know what you want to do but can’t find the hotkey, tool name or workflow.
http://salvador.mata.com.mx/blog/2012/11/how-to-light-setup/ Some people asked me about what technique did I use in my fly thru/walk thru of my projects in the Blender Game Engine, so that’s why this video. This is how I do my light setup in blender, settings in mist to simulate “haze” effect and 2DFilters and shaders. In this video I’m making a small and primitive level and I didn’t take care about UV’s optimization and other things because I’m focusing on demonstrating the way I use to.

How to´s – Light setup, mist settings and 2DFilters

udk

le ZBlog : Tout sur l'univers de ZBrush

Nous sommes heureux d’annoncer la sortie de ZBrush 4R5 pour Windows et MacOSX, mise à jour gratuite pour tous les clients enregistrés de ZBrush. Au menu des nouveautés principales : - Taille Auto de la brosse : gardez une taille de la brosse toujours constante quel que soit votre point de vue ou niveau de zoom. Vos motifs ou insertions auront toujours la même taille, en fonction votre nouvelle position ! http://www.pixologic.fr/blog/
zbrush

http://sketchupfrance.blogspot.com/2008/03/tout-pour-vray.html

Tout pour vRay

Les adresse que vous trouverez ici nous son fournie par silverphoenixx , qui entre autres est après traduire la documentation de vRay. En gros il fait ce que je voudrais faire pour SketchUp sur les livres en Anglais mais par manque de temps je verrais plus tard.
What you will learn In this series of lessons we will focus on creating 3D maps using isometric projection. We'll begin by learning what isometric projection is and how it differs from traditional linear perspective. http://www.digitaltutors.com/11/training.php?cid=229&pid=380

Illustrator Tutorials > Creating 3D Maps Using Isometric Projection in Illustrator CS5 Tutorial