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Kinect SDK

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Download the Kinect SDK & Developer Toolkit | Kinect for Windows. Kinect for Windows SDK. Setting Up a Kinect Sensor. Kinect for Windows 1.5, 1.6, 1.7, 1.8 Here are some simple steps to get your Kinect sensor up and running. Step 1: Mount the Sensor on a Stable Surface Place the sensor on a stable surface in a location where it will not fall or be struck during use. Here are some other tips. Do not place the Kinect on or in front of a speaker or on a surface that vibrates or makes noise. Step 2: Install the Kinect for Windows SDK Step 3: Plug in your Kinect sensor Connect the power supply for your Kinect to an external power source. When you install the Kinect for Windows SDK, the installation package includes the Kinect drivers.

There is a known issue regarding USB host controller compatibility. After loading the drivers, you need to set up your development environment. The following tips will help you get started using your Kinect: If a non-Microsoft driver for the Kinect is installed on your computer, the Kinect for Windows drivers might not install or function correctly. SDK 1.7 dla Kinecta: skanowanie obiektów 3D i sterowanie aplikacjami Windows za pomocą gestów.

Getting Started with Visual Studio. Kinect for Windows 1.5, 1.6, 1.7, 1.8 To work with the samples or develop your own applications, use Visual Studio 2010 Express (which is available at no cost) or any other version of Visual Studio 2010. A Visual Studio 2010 edition is required. Developers should be familiar with the following development environment and languages to take advantage of the SDK features. Visual Studio 2010 or Visual Studio 2012 To work with the SDK and to develop your own applications with the SDK, you can use Visual Studio 2010 or Visual Studio 2012, including the Express editions. C# or C++ or VB languages Samples are available in C#, C++, and Visual Basic. Application development for Windows 7 and Windows 8. The SDK has a minimum dependency of Windows 7 and is supported on Windows 8 as well.

Follow this procedure to install Visual Studio 2010 Express or Visual Studio 2012 Express. To install Visual Studio 2010 Express or Visual Studio 2012 Express For introductory material on Visual C++ Express Edition, see: Kinect Explorer - WPF C# Sample. Kinect for Windows 1.5, 1.6, 1.7, 1.8 When you run this sample, you see the following: The color stream, showing the video being captured, with the frame rate in the upper right.

The depth stream, showing depth of people and objects in different colors. Darker shaders are farther from the sensor. Click the double arrow in the upper-left corner to swap the color and depth stream displays. The audio angle, which displays the audio properties (beam angle, source angle, and confidence). To run a sample you must have the Kinect for Windows SDK installed. If you need help loading a sample in Visual Studio or using Visual Studio to compile, run, or debug, see Opening, Building, and Running Samples in Visual Studio. Kinect Fusion. Kinect for Windows 1.7, 1.8 KinectFusion provides 3D object scanning and model creation using a Kinect for Windows sensor.

The user can paint a scene with the Kinect camera and simultaneously see, and interact with, a detailed 3D model of the scene. Kinect Fusion can be run at interactive rates on supported GPUs, and can run at non-interactive rates on a variety of hardware. Running at non-interactive rates may allow larger volume reconstructions. Figure 1. Ensure you have compatible hardware (see Tech Specs section below). Kinect Fusion can process data either on a DirectX 11 compatible GPU with C++ AMP, or on the CPU, by setting the reconstruction processor type during reconstruction volume creation.

Minimum Hardware Requirements for GPU based reconstruction The minimum hardware requirement for video cards has not been specifically tested for Kinect Fusion 1.8. Recommended Hardware Processing Pipeline Figure 2. The first stage is depth map conversion. Figure 3. Figure 4. Figure 5. Tips. Kinect Fusion Basics-WPF C# Sample. Kinect for Windows 1.7, 1.8 This sample illustrates how to use Kinect Fusion for 3D reconstruction. To run a sample you must have the Kinect for Windows SDK installed. To compile a sample, you must have the developer toolkit installed.

The latest SDK and developer toolkit are available on the developer download page. If you need help installing the toolkit, look on this page: To Install the SDK and Toolkit. If you need help loading a sample in Visual Studio or using Visual Studio to compile, run, or debug, see Opening, Building, and Running Samples in Visual Studio. Kinect Fusion Explorer-WPF C# Sample. Kinect for Windows 1.7, 1.8 This sample demonstrates additional features of Kinect Fusion for 3D reconstruction.

This sample allows adjustment of many reconstruction parameters, and export of reconstructed meshes. To run a sample you must have the Kinect for Windows SDK installed. To compile a sample, you must have the developer toolkit installed. If you need help loading a sample in Visual Studio or using Visual Studio to compile, run, or debug, see Opening, Building, and Running Samples in Visual Studio.

Kinect Toolbox - Home. Kinect Toolbox - View Discussion. Kinect Keyboard Simulator & Kinect Sabre for Kinect For Windows SDK 1.0 - Eternal Coding. Simulated Kinect. The Simulated Kinect supports the following features: Depth image RGB image Tilt. The simulated Kinect behaves very much the same as a real Kinect Sensor. You can specify the resolution of the Depth and RGB cameras independently. The simulated Kinect matches the range limitations of the real Kinect sensor, i.e. minimum range is 800mm and maximum is 4000mm.

As with a real Kinect, the simulated Kinect can see through glass. You can use a simulated Kinect on your own simulated robot, or you can use the Simulated Reference Platform which already has a Kinect attached. Refer to the Kinect Services for RDS document for more information on using a Kinect. . © 2012 Microsoft Corporation. Kinect Localization and Mapping (Video 3) - iC2020 [no sound] Gestures and Tools for Kinect - Eternal Coding. You have certainly not missed (as a regular reader of this blog ) that the Kinect for Windows SDK is out! For now, however, no gestures recognition services are available. So throughout this paper we will create our own library that will automatically detect simple movements such as swipe but also movements more complex such as drawing a circle with your hand.

The detection of such gestures enable Powerpoint control the Jedi way ! (similar to the Kinect Keyboard Simulator demo). If you are not familiar with the Kinect for Windows SDK, you should read a previous post that addressed the topic: There is an infinite number of solutions for detecting a gesture. Algorithmic search Template based search Note that these two techniques have many variants and refinements. You can find the code used in this article just here: GestureDetector class Skeleton stability.