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Doritosgate

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DoritosGate : crispation autour des jeux vidéo. Ils donnent parfois l’impression de ressembler à une troupe de Toads , ces sympathiques petits champignons souriants au service de la princesse Peach dans Mario. Gentils et inoffensifs, les journalistes jeux vidéo sont là pour s’amuser, surtout pas pour se prendre la tête. C’est un peu l’image que donne la presse spécialisée. Depuis le début des années 80, ce milieu est composé avant tout de passionnés, de gamers qui se sont orientés vers les médias pour pouvoir communiquer leur enthousiasme. Mais en face, le chiffre d’affaires des éditeurs n’a cessé de croître, et les sommes investies en marketing et en communication dépassent souvent l’entendement. Voyages de presse vers des destinations lointaines, soirées de lancement fastueuses : les journalistes jeux vidéo sont bien évidemment en première ligne pour assurer la promotion d’un nouveau titre. Ce que beaucoup font avec entrain.

Cette ambiance détendue et bon enfant a pris un joli coup dans l’aile, fin octobre. Lost Humanity 18: A Table of Doritos • Opinions. There is an image doing the rounds on the internet this week. It is an image of Geoff Keighley, a Canadian games journalist, sitting dead-eyed beside a garish Halo 4 poster and a table of Mountain Dew and Doritos. It is a tragic, vulgar image. But I think that it is the most important image in games journalism today. I think we should all find it and study it. This might be an image of Geoff Keighley if we're allowed to do that.

Geoff Keighley is often described as an industry leader. How many games journalists are sitting beside that table? Recently, the Games Media Awards rolled around again, and games journos turned up to a thing to party with their friends in games PR. Whenever you criticise the GMAs, as I've done in the past, you face the accusation of being "bitter". If I was to accept any kind of bribe to promote a game, I'd take the bribe to promote the amazing Hotline Miami.

I want to make a confession. Standards are important. It's an important image. Video game journalism — a response to the controversy | Technology. If you are not a games industry insider or a very committed player you may have missed a rather damaging controversy last week. It started when journalists attending this month's Games Media Awards were given the chance to win a PS3 by tweeting about a certain game and including its hashtag in their message.

I didn't do it because I felt it was tantamount amount to a sponsored tweet, a form of advertising that the Guardian would not permit, but the fact that some attendees did enter the competition angered a lot of industry watchers. Shortly afterwards, the TV comedian and Eurogamer columnist Robert Florence wrote a damning article calling into question the increasingly close relationship between games journalists and games publishers. Later, certain elements of this scathing diatribe were removed due to complaints made by a writer criticised in the text, and Florence announced that he would no longer be contributing to the site. There is truth in that, of course. Editor's Blog: Lost Humanity 18 Aftermath • Blogs. First of all, I want to apologise to Eurogamer's readers for not saying anything else about why I edited Rab Florence's column last week until now. There are a bunch of reasons why I've not said anything.

One is that removing paragraphs from Rab's column is the most depressing thing I've had to do in five years of editing the site and I still haven't gotten over it. Another is that the emotion of the moment was much too raw for useful analysis and introspection. And the last reason is that I hoped the column still spoke for itself. However, now that things have died down a little, there seem to be two main reactions and I want to address both of them. The first is that a lot of people want to know more about why I made the changes and issued an apology. The second main reaction seems to have come mostly from people who work in the games industry - it's all over my Twitter feed, anyway - and it's that a lot of people want to forget about the whole thing and move on.

Les ambianceurs. Tout a commencé par un arrêt sur image, qui s’est répandu viralement sur les forums : le journaliste canadien Geoff Keighley, présentateur chez GT.TV, le regard vide, entre une affiche promotionnelle pour Halo 4 à sa droite, et un tas de Doritos et des bouteilles de Mountain Dew à sa gauche. Ca aurait pu en rester là, à ce regard figé, un rien coupable, désenchanté mais burlesque du journaliste devenu homme-sandwich, ça nous aurait bien fait rire, et on serait passé à autre chose. Mais il a fallu que Robert "Rab" Florence entre en piste. Geoff Keighley fait de la pub pour Merlanfrit L’amuseur mauvais coucheur Il n’y est pas allé de main morte Robert Florence, dans son papier sur Eurogamer (version non coupée ici).

C’est que Rab ne fait pas vraiment partie du sérail. Pensez, c’est un comédien, un comique même. Robert Florence, amuseur Il n’y a pas de copinage, on vous dit (via Neogaf) Pourtant, ce sont ces accusations nominales qui vont lui coûter sa tribune. Un bonhomme, ce Rab. Revue de presse - GrosPixels Forums. Citation : Le 2012-10-26 12:50, Shenron a écrit : Des relations troubles entre la presse vidéoludique anglo-saxonne et les éditeurs et annoceurs (Chopé le lien sur Merlanfrit).

En gros l'article questionne l'intégrité de la presse vidéoludique quand ses représentants les plus reconnus jouent les homme sandwiches, se voient offrir des cadeaux ou ont des relations très privilégiées avec les RP (relations publiques) chez les éditeurs. Question qu'on s'est tous posé à mon avis, même si on n'a pas beaucoup d'exemples de ce genre de débordement. Et: Le 5ème Hors-Série de IG Mag vient de sortir et il est consacré à ... Ces deux messages postés l'un après l'autre qui semblent aborder deux sujets différents mais qui révèlent finalement le même problème de fond, c'est juste magique! Quelques exemples à la clef: - Vers 2004, Sega organise une soirée parisienne privée, BCBG, avec des journalistes jeu vidéo mais pas que. . - Vers 2008, je bosse pour un autre site Xbox qui prend doucement de l'ampleur. ). Reviews go live for Hitman: Absolution. Square Enix is preparing to release its last big release of the year, and the review embargo for Hitman: Absolution broke overnight, painting a very welcoming picture.

“This is a fantastic package – a dark, witty tale of death and retribution that can be whatever you want it to,” Official PlayStation’s 9/10 review stated in its latest issue. “It captures the ebb and flow of tension that stealth games forgot about years ago, but presents it in a way that feels utterly contemporary.” IGN also gave it a 9/10, adding: “Like Dishonored before it, it’s actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you’re very much following a pre-determined path, it’s nice to have a game that doesn’t just encourage improvisation; it requires it. More please.” “Hitman is a series to treasure for those moments, even if Absolution isn't its finest hour. Hitman: Absolution is out in the UK tomorrow (November 20th). Wain-hitman.jpg (1822×1242)