
3d
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PIXOLOGIC PRESENTS THE NEW Z BRUSH L EARNING S ERIES In this first release of the Z Brush L earning S eries you will learn how to use photoreference and ZScripts from Marcus_Civis to rapidly create detailed textures for characters. Starting with very detailed photos from www.3d.sk we project three views onto the model: side, three quarters and front views. Later, you can take these images into your graphic editor of choice and pick and choose what parts of each projection you like. Quicktime 7 required Please note: you must use the most recent version of Image Plane. Download it from the link supplied above. Please note that the textures shown in the movie come from www.3d.sk and do not come with the ZScript.
Pixologic Release: ZBrush Learning Series - Texturing with Photoreference
Please note: This tutorial uses ZBrush 2. PIXOLOGIC PRESENTS THE NEW Z BRUSH L EARNING S ERIES MODELING WITH YOUR TEXTURE In the second release of the Z Brush L earning S eries you will learn how to use your texture as a starting point for modeling. In this video tutorial you will see how to make the most out of your texture map and how to streamline your modeling and texturing process. In this video we look at a new approach to modeling medium frequency details. Instead of sculpting your details and fitting your texture map around these details you can use your texture map as a base so that your sculpt and your texture painting are perfectly registered.
Pixologic Release: ZBrush Learning Series - Modeling With Your Texture
Maya - Making eyelid rig with driven keys and expressions
Portrait - CGWiki
Content: 1- Introduction 2- Pre modeling 3- Egde Planning & Topology 3.1- Human Face Topology 3.2- Topology 3.3- Modeling rules 4- Modeling 4.1- Polygon Modeling 4.2- Sub-D Modeling 4.3- NURB Modeling 4.4- Zbrush/Mudbox Sculpting Modeling 5- Common mistakes & tips 5.1- Eye areas 5.2- Eye balls 5.3- Eye lashes & tear 5.4- Nose & lip 5.5- Chin 5.6- Ears 6- Optimizing 7- Conclusion References: Books & DVD: - "ESSENCE: TheFace Modeling and Texturing" - Ballistic Publishing 2007 - "D'artiste: Character Modeling" - Ballistic Publishing 2005 - Gnomon Workshop tutorial DVD: " Head Modeling in Maya" Artists: - SoaLee - Max Kor - Steven Stahlberg - Maxwagyudi - Francisco A.Cortina Websites: - www.cgsociety.org - www.3dvn.com
Realistic face modeling by PhungDinhDzung
Lighting Challenges
MAKING OF // NIGHT OF MAY 6TH // DRAGON VILLAGE SCENE //
itchy animation - illustration and tutorials by Richard Yot
Light: A very detailed article, in several sections. Part 1: The basics Part 2: Light direction Part 3: Natural Light Part 4: Artificial and indoor lightmocap

