background preloader

DH blogs/commentary

Facebook Twitter

'Hacking' and 'Yacking' About the Digital Humanities - Advice. By William Pannapacker The conference of the Alliance of Digital Humanities Organizations is an international event that attracts the most prominent figures in the field—along with a large and growing number of relative newcomers—to showcase projects and offer critiques, usually at the same time, demonstrating the inseparable nature of practice and theory that DH insiders call "hack" and "yack. " One wag on Twitter suggested that the words should be tattooed on the fists of DH'ers everywhere so they can dramatize the struggle of "right hand and left hand," á la Robert Mitchum in Night of the Hunter. The host of this year's conference was the Center for Digital Research in the Humanities, co-directed by Katherine L.

Walter and Kenneth M. Bethany Nowviskie, director of digital research and scholarship at the University of Virginia Library, served as chair of this year's program committee. The conference's lifetime-achievement award, informally called the Busa, is given every three years. The Stoa Consortium. When Images Work Faster than Words The Integration of Content-Based Image Retrieval with the Northumbria Watermark Archive | Vassilev Vassil.

Metadata issues: In any archive it is important that the appropriate standards beused (dealt with in greater depth later in this paper). In addition it is essential thatan early decision is made with regard to exactly how much information/metadata isto be input to each record in the archive and whether this is feasible within thetimescale available for the project.

Hardware requirements: Realistic specifications must be sought, to avoid constantupgrades. Buying new machines may be more cost effective than upgrading oldermodels. It is important to consider that manipulating and storing digital imagestakes up a large amount of disc space, processor power, and memory(RAM).As arough guide,most images require 2 or 3 times their uncompressed file size in RAM.Additionally, a large good-quality monitor for image work can be extremely useful,but expensive, and additional items such as PCI (Peripheral ComponentInterconnect) or AGP (Accelerated Graphics Port) graphics memory cards may benecessary. Early Modern Online Bibliography. Digital Humanities Spotlight: 7 Important Digitization Projects. By Maria Popova From Darwin’s marginalia to Voltaire’s correspondence, or what Dalí’s controversial World’s Fair pavilion has to do with digital myopia.

Despite our remarkable technological progress in the past century and the growth of digital culture in the past decade, a large portion of humanity’s richest cultural heritage remains buried in analog archives. Bridging the disconnect is a fledgling discipline known as the Digital Humanities, bringing online historical materials and using technologies like infrared scans, geolocation mapping, and optical character recognition to enrich these resources with related information or make entirely new discoveries about them. As Europe’s digital libraries open up their APIs, techno-dystopian pundits lament that these efforts diminish “the mystery of history,” but such views are myopic and plagued by unnecessary nostalgia for a time when knowledge was confined to the privileged cultural elite. Donating = Loving Share on Tumblr.

'No DH, No Interview' - Manage Your Career. By William Pannapacker I tweeted that proposition, "No DH, no interview," during the Digital Humanities Summer Institute, at the University of Victoria, in June, and I was surprised by the response, which I'll get to shortly. It was my second visit to the summer institute; the last time was in 2008, when I described it as "Summer Camp for Digital Humanists.

" Mainly it's a chance for graduate students and faculty members to come together for a week of training, project-building, and socializing. Two things struck me as different after four years away: The tame rabbits that used to graze all over the Victoria campus are gone ("vacuumed up and shipped to Texas," I was told). And the number of participants has more than tripled: from 125 to 423, with even more expected next year. I asked Ray Siemens, director of the Digital Humanities Summer Institute since its creation, in 2001 (when you could fit the whole event into an ordinary classroom), what he thought was driving the surge in demand. 2012.

Managing 100 Digital Humanities Projects: Digital Scholarship & Archiving in King’s Digital Lab James Smithies, King's College London; Carina Westling, King's College London; Anna-Maria Sichani, King's College London; Pam Mellen, King's College London; Arianna Ciula, King's College London Modelling Medieval Hands: Practical OCR for Caroline Minuscule Brandon W. Hawk, Rhode Island College; Antonia Karaisl, Rescribe Ltd; Nick White, Rescribe Ltd Towards 3D Scholarly Editions: The Battle of Mount Street Bridge Costas Papadopoulos, Maastricht University; Susan Schreibman, Maastricht University Music Scholarship Online (MuSO): A Research Environment for a More Democratic Digital Musicology Timothy C.

DH2018: A Space to Build Bridges Molly Nebiolo, Northeastern University; Gregory J. Velvet Evolution: A Review of Lev Manovich's Software Takes Command (Bloomsbury Academic, 2013) Alan Bilansky, University of Illinois Curating Crowds: A Review of Crowdsourcing Our Cultural Heritage (Ashgate, 2014) Announcements and messages - MARC 2012 Conference. A beginning set of questions for this conference arises from the very projects all of the conference participants' work as individuals (and as individual teams) represent. A person only needs to quickly peruse these projects' titles and descriptions to notice an overarching interest in space, whether that interest is registered through the use of a spatial metaphor or in their objects of study -- or both. The Digital Mappaemundi project, Mapping Gothic France project, and Architectures of the Book project are striking examples, but I wager every presenter's work is informed by a sense of the space of the digital in some way.

This interest in space is probably a characteristic of the digital humanities in general, but is there something about the Middle Ages and Renaissance (or early modern period, if you prefer!) All of the above questions had to do with space; the following are more general and varied: On the practical, nitty-gritty side of things, - How are projects being funded?

Method overview.