Jeux sérieux (Serious games) jeux vidéo, jeux électroniques et mondes virtuels au service de l'enseignement ? Games – Amanita Design. Amanita Design Creaks Meet Your New Neighbours CHUCHEL Comedy Adventure Game Samorost 3 Full-length Adventure Game Botanicula Full-length Adventure Game Machinarium Full-length Adventure Game Samorost 2 Point and Click Adventure Game Samorost 1Point and Click Adventure Web Game Questionaut Short Web Game for BBC The Quest For The Rest Short Web Game for The Polyphonic Spree Rocketman Short Web Game for Nike. One Chance.
Run Jesus Run. Run Jesus Run: aka the 10 second gospel Made in 4 days for the Experimental Gameplay Project - theme "10 seconds" Instructions: click on the Flash object to start. You have 10 seconds to redeem the humanity. Arrow keys: Run. Space: Do Jesus Things. PC executable | Mac executable The game is licensed on a Creative Commons License Molleindustria March 2010. Play I wish I were the Moon. Check your security settings Connection issues are typically caused by security settings on your network or computer. Check that your firewall or router has port 5222 open and allowing traffic. If you are on a school or office network, you may need to contact your network administrator to make the necessary changes. Is your version of Flash current? Some old versions of Flash don't work well with our new chat application. You can go to to get the newest version. Ad blockers and browser plug ins Ad blocker programs like AdBlock Plus, proxy software and a variety of other browser add-ons can prevent users from connecting to chat.
Try again in a few minutes Sometimes the internet is just not happy. Did you lose an achievement? Loading Check your security settings Connection issues are typically caused by security settings on your network or computer. Is your version of Flash current? Try again in a few minutes Sometimes the internet is just not happy. Play I Can Hold My Breath Forever. Jason Rohrer. Currently parenting and making video games in Davis, California. [worklog] [release log] [support my work] Want to know when I release something? You'll get a few brief emails a year, at most. One Hour One Life-- my twelfth game. A multiplayer survival game of parenting and civilization building.
Cordial Minuet-- my eleventh game. The Castle Doctrine-- my tenth game. Diamond Trust of London-- my ninth game. Inside a Star-filled Sky-- my eighth game. Sleep Is Death-- my seventh game. Primrose-- my sixth game. Between-- my fifth game, about consciousness and isolation. Gravitation-- my fourth game, about mania, melancholia, and the creative process. Passage-- my third game, shown at Kokoromi's curated GAMMA 256 event (at MIGS 2007). Cultivation-- my second game, a social simulation about a community of gardeners that explores the balance between conflict and compromise (no shooting, but plenty of angry looks).
Arthouse Games-- my artgame journalism site, featuring news, reviews, and interviews.