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Gamification. Hello, Lamppost: Talking Street Furniture and a 'Playable City' | Cities on GOOD. Like a real-life version of a Pixar movie, the streets of Bristol, England will soon be filled with seemingly-inanimate objects that can talk. Mailboxes, storm drains, and lampposts will be enabled with a system that allows passerby to chat with them by text message.

The project, created by experiential design studio PAN, was the winner of the Playable City Award, a contest that invited designers from around the world to imagine street art or street games that could engage the community and bring people together. A counterpart to the "smart city," the contest leaders say a "playable city" is one where people take part in reimagining and reconfiguring city services, and where they're encouraged to be playful in public. Inspired by this challenge, the designers wrote: The sensory extremities and appendages of a smart city are its utilities and street furniture—objects so ubiquitous that they have become invisible to us. Images courtesy of PAN. Caustic Engineering. New milling techniques applied to glass and plexiglass panels could be used to "create windows that are also cryptic projectors, summoning ghostly images from sunlight.

" [Image: A piece of milled plexiglass acting as a projecting lens; via the Computer Graphics and Geometry Lab at the École Polytechnique Fédérale de Lausanne]. They do so by "taking control of a seemingly chaotic optical phenomena known as caustics," in the words of New Scientist. Mark Pauly and Philippe Bompas have been experimenting with so-called "caustic engineering," combining Pauly's background in computational geometry and Bompas's interest in manipulating otherwise "unintentional light shows produced by the reflection and refraction of light from curved mirrors or glass structures.

" Indeed, Bompas's work has a somewhat Neoplatonic overtone, as it involves "working backwards from a pattern of light to deduce the structure needed to create it. " Holograms seen as tools to teach future generations about Holocaust, retell survivors’ stories. Sunday April 20, 2014 The page you requested could not be found. Please try to search for the item Report an issue Stories from Nation: Obituaries Classifieds Autos Housing Jobs 425 Portland Av. . © 2014 StarTribune. StarTribune.com is powered by Limelight Networks. Local Projects. LocalProjects Projects Collaborative Storytelling 14 projects Mobile 8 projects Environmental Media / Films 25 projects Social Media 5 projects Multi-touch / Touchscreen 17 projects Websites 11 projects.

Interactivity and Zoos | Designing Zoos. A recent article by Wayne LaBar, the founder and principal at Alchemy Studios, outlined some of the growing trends in interactivity in museums…and got me to thinking: Are these also trends we are seeing in zoos and aquariums? If not, should they be? Certainly, interactivity in experience and educational opportunities are important aspects of zoo design. However, our industry may not lead the charge due to the simple fact that zoo visitors come to see animals primarily. Interactivity adds to the experience, elevates the excitement, and could serve as an educational platform, but in the end, guests would be happy just getting to see animals.

Let’s take a look at the current trends. Tinkering – Making Certainly one of the largest movements occurring in children’s museums and science centers is the creation of Tinkering or Making spaces. This one is somewhat limited in zoos and aquariums. Collaborative Exhibits & Events New Interfaces Interfaces are all over the map in zoos and aquariums. 40-Foot Touch Screen Lets Visitors Discover Museum Collections. The Cleveland Museum of Art has opened a unique and interactive gallery that blends art and technology. Gallery One features a 40-foot multi-touch screen (the largest in the U.S.), which lets visitors explore over 3,500 objects from the museum’s permanent collection.

Up to 16 visitors can use this ‘Collection Wall’ at a time, exploring images of the pieces and reading information about them. The microtile wall features works of art that rotate by theme and type (such as time period, materials, and techniques), as well as curated views of the collection. The Collection Wall also allows visitors to download existing tours or shape their own, which they can then take out into the galleries on iPads. Mashable notes that the program is designed to foster stronger visitor engagement by either introducing visitors to something for the first time or providing a “deeper encounter” with their favorite piece. Jane Alexander, Director of Information Management and Technology Services, said:

New Interactive Gallery Opens at the Cleveland Museum of Art on January 21 | Cleveland Museum of Art. CLEVELAND (January 14, 2013) – On January 21, 2013, the Cleveland Museum of Art will open Gallery One, a unique, interactive gallery that blends art, technology and interpretation to inspire visitors to explore the museum’s renowned collections. This revolutionary space features the largest multi-touch screen in the United States, which displays images of over 3,500 objects from the museum’s world-renowned permanent collection. This 40-foot Collection Wall allows visitors to shape their own tours of the museum and to discover the full breadth of the collections on view throughout the museum’s galleries. Throughout the space, original works of art and digital interactives engage visitors in new ways, putting curiosity, imagination and creativity at the heart of their museum experience.

Innovative user-interface design and cutting-edge hardware developed exclusively for Gallery One break new ground in art museum interpretation, design and technology. A visitor explores the Collection Wall.

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