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Scrum Log Jeff Sutherland. Certified Scrum Training, Scrum Assessment, and Scrum Coaching on Agile Development, Agile Implementation, and Agile Methodology. - Scrum Inc. Stop Using Story Points. Sprints, standups and story points have come to symbolize Agile methods much like burgers, fries and cola symbolize fast food.

Stop Using Story Points

Ready for your Agile Happy Meal? I hope not. Like researchers of fast food, we now know that the Agile Happy Meal contains unnatural ingredients that decrease agility and cause process indigestion. In 2007, a series of experiments led my colleagues and me to increase our agility by dropping story points and velocity calculations. Those same experiments led us to replace fixed-length sprints with a flow-based workflow, and move from standup meetings to frequent team huddles.

Our process today looks nothing like a by-the-book, mainstream Agile method largely because we actively look for process waste and experiment to discover better ways of working. In this blog, I'll explain why we dropped story points and velocity calculations and what you can do to work successfully without them. My Early Days with Story Points Irrational Story Point Inflation Comparing Teams By Points.

Implementing Scrum Using Team Foundation Server 2012. Free Tools - OnTime Scrum, Help Desk, and Team Wiki. Agile&Scrum. Learning Scrum through Games. While this is the session I ran in 2011 it has been replaced by: Learning Scrum Through Games – Goldilocks Iterations II.

Learning Scrum through Games

Last week at Agile Tour Toronto I had the privilege of working with my friend Paul Heidema to help introduce the basic concepts of Scrum in 60 minutes. This is a really interesting challenge, what’s the minimum amount you can teach people and still give them a taste of Scrum. In end we opted for about ~10 minutes of talking heads (spread throughout), ~30 minutes of simulation time and 15 minutes of debrief. We invited our teams to create Children’s Books of the Goldilocks story. Scrum.org > Home. Scrum.org - The home of Scrum. SCRUM Agile Development.

How to implement Scrum using Team Foundation Server 2012 with Gerard Beckerleg. Scrum (development) Scrum is an iterative and incremental agile software development framework for managing product development.

Scrum (development)

It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal", challenges assumptions of the "traditional, sequential approach" to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines in the project.

A key principle of Scrum is its recognition that during a project the customers can change their minds about what they want and need (often called "requirements churn"), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. Later, Schwaber with others founded the Scrum Alliance and created the Certified Scrum Master programs and its derivatives. Each sprint is started by a planning meeting.