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Kinect - Medien Wiki. The Microsoft® XBOX 360 Kinect is a motion controller developped by PrimeSense. It projects a pattern with infrared light and calculates a depth image using a camera. It also has a color camera and four microphones. The Y axis of the sensor is remote controllable with an in-build motor. The color of the LEDLight-emitting diode is settable by software as well. About Blogs and portals Software Applications CocoaKinect App Freenect by Robert Pointon Synapse generates sceleton data and provides it as OSC[[OSC|Open Sound Control]] ofxFaceTracker provides face metrics (orientation, eye and mouth open/closed) over OSC[[OSC|Open Sound Control]] codelaboratories.com/kb/nui TUIO Kinect lets you define a depth range where multiple blobs can be detected.

SDKs, Frameworks and Libraries Depth image Skeleton data Running depth image and skeleton data on workstation Rafael Change user of the computer to admin (Apple menu: logout user/User abmelden). Successors/Competitors. Getting Started with Kinect and Processing. So, you want to use the Kinect in Processing. Great. This page will serve to document the current state of my Processing Kinect library, with some tips and info. The current state of affairs Since the kinect launched in November 2010, there have been several models released.

Here's a quick list of what is out there and what is supported in Processing for Mac OS X. Kinect 1414: This is the original kinect and works with the library documented on this page in Processing 2.1 Kinect 1473: This looks identical to the 1414, but is an updated model. This kinect does not currently work with any of the Processing libraries, but I hope to update the library soon for compatibility. Now, before you proceed, you could also consider using the SimpleOpenNI library and read Greg Borenstein’s Making Things See book. I’m ready to get started right now What hardware do I need? First you need a “stand-alone” kinect (model 1414 only for now!). Standalone Kinect Sensor Kinect Sensor Power Supply So now what? Lots! EASYWEB's VIDEOMAPPING 3D PROJECTION PEUGEOT CONVENTION 2011 IN VALENCIA. Vizual Invaders - blog. U.F.O. par VJ ZERO.

Voici la nouvelle création de l’artiste visuel ZERO (www.zero.com) U.F.O (Unknow Flashing Object), mise en œuvre par le label et très certainement le plus beau projet auquel nous avons participé. CLIQUER ICI POUR VOIR LA VIDEO ! ∞INFINITY∞ par Vizual Invaders. Voici la nouvelle scénographie du label, polymorphe, elle est conçue pour s’adapter à toutes les jauges de scène. Elle permet également une nouvelle forme d’interaction entre la vidéo et la lumière par procédé d’opacité. 360° 3D Mapping Projection with Rabarama.