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TipOfTheWeek. Простое внутреннее освещение - часть 1. Изготовление Archinteriors vol. 31 сцена. A little bit of background: Moorish architecture is a variation of Islamic architecture. There are many motifs or repeated patterns, different styles of arches, calligraphy, vegetative design, and decorative tiles in Moorish architecture. Moorish architecture is named after the Moors, North African people who conquered the Iberian Peninsula and many islands in the Western Mediterranean beginning in the 700s. The Moors controlled what is now Spain, Portugal, and the Pyrenees region of France for hundreds of years. The Moors were Muslim and influenced by the Islamic architecture that developed in the Middle East. Modeling and texturing such complex shapes can be a challenge for beginers, but it is a real pleasing experience if you want to improve your 3D skill. In this article I`d like to share with you in brief how i made scene 7 from one of the latest Evermotion collections - Archinteriors vol. 31.

Let`s start! Click on image to enlarge I used opacity maps to make the lantern above. Archinteriors vol. 31 from Evermotion. Majlis Toilet & Wash (Morocan/Arabic Style) Изготовление мечеть (Кордова, Испания) Modeling The following are several modeled objects used in this scene along with their respective materials.

The arches are composed of a multi sub-object material of which I only show the concrete I used. The red concrete and borders have the exact same settings but with different textures. The settings for the concrete are: Hilight Glossiness 0.9 Refl. Glossiness 0.6 BRDF - Ward Bump channel 5.0 units using a normal map of corrugated concrete texture Front Arch, textured using the unwraping tecnique with the following settings: Refl. This is the map along with the material I used for the arch, the settings are: Refl.

Capital, in which I used a displacement map, the settings are: Refl. One common uncertainty is when to use bump maps, a regular bump map, normal maps or displacement maps. No big mistery for the floor, the settings are: Refl. The displacement map was done with imperfect white lines for the grout. Lighting I didn't use any HDRI for the illumination of this scene. Изготовление вечер экстерьере сцена. This scene is included in Archexteriors vol. 20. It available in Evermotion Shop (check our Archexteriors vol. 20 collection). This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). Click on image to enlarge This is the final image after post production. This scene is pretty heavy so it was necesarry to use layers.

Thanks to them it is possible to quickly navigate this scene. Rocks are put in the scene as VrayProxies. We placed some cars near the main building. Cars are placed quite far from camera so there was no reason to use hi-poly models. There are many lights in the scene. Sphere light settings. Second dome light settings are on the right. And here you have the texture that is used by second dome light. Third dome light settings. Ttexture settings of third dome light. Click on image to enlarge We put many light sources inside the building to give it this nice "night office" look..

Click on image to enlarge Front consists of two objects. RGB output. Изготовление арт-деко в интерьере - совет недели. When you are looking for elegant, romantic, cabaret-styled piano bar in London you could not find a better place than the Beaufort Bar in Savoy Hotel. This interior was inspired by its classy style. For more art deco interiors, check our Archinteriors vol. 32 collection. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Piotr Mróz. Check out this scene in Evermotion Shop.

Click on image to enlarge Final image. Overview. Both VrayLights (planes) share the same settings. Target lights were also put in niches with different filter settings. VrayPhysicalCamera settings. Golden niches are separate objects. Gold material is VrayBlend material that consists of two VrayMaterials.

Base material settings and maps. Coat material settings and maps Click on image to enlarge Marble material is pretty simple - it has a single diffuse map. We also included some art deco furniture in this scene. Animated GIF showing post production stages.