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Scrum

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Scrum (development) Scrum is an iterative and incremental agile software development framework for managing product development.

Scrum (development)

It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal", challenges assumptions of the "traditional, sequential approach" to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines in the project. A key principle of Scrum is its recognition that during a project the customers can change their minds about what they want and need (often called "requirements churn"), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. Later, Schwaber with others founded the Scrum Alliance and created the Certified Scrum Master programs and its derivatives. Each sprint is started by a planning meeting. User story. History[edit] User stories originated with Extreme Programming (XP), whose first written description in 1998 only claimed that customers defined project scope "with user stories, which are like use cases".

User story

Rather than offered as a distinct practice, they were described as one of the "game pieces" used in the planning game. However, most of the further literature thrust around all the ways arguing that user stories are "unlike" use cases, in trying to answer in a more practical manner "how requirements are handled" in XP and more generally Agile projects. This drives the emergence, over the years, of a more sophisticated account of user stories. [1] In 2001, Ron Jeffries proposed the well-known Three C's formula, i.e. Scrum.