403 Forbidden. YouVisit brings brands and businesses into virtual reality. This article, YouVisit brings brands and businesses into virtual reality, originally appeared on TechRepublic.com.
Image: YouVisit There's only so much you can tell from a Yelp review. After all, what do phrases like "funky ambiance" or "cool place" really mean? For consumers looking for a greater depth of detail on locations and businesses they're thinking of frequenting, virtual reality technology provider YouVisit launched an app featuring more than 1,000 immersive experiences from venues, travel destinations, hotels, universities, restaurants, and real estate properties. YouVisit, which was founded in 2009, has been in the immersive media game for a few years already, anticipating a time when virtual reality will be more widespread.
Virtual reality tabletop gaming meetups are now a real thing. If you're reading this, there's a decent chance you're familiar with Existenz or Avalon or Harsh Realm or Ready Player One or that one episode of The X-Files about an evil first-person shooter.
Even if you're not, you probably understand the trope I'm getting at — that the future of gaming is hyper-immersive virtual reality simulation. If you like war games, the ultimate goal is one where you're literally on the battlefield. If you're a role-playing game fan, you'd rather be exploring a real dungeon with your party. But this weekend, VR social network Altspace is launching a charmingly meta take on the genre: a virtual simulation of sitting around a table playing Dungeons & Dragons.
Altspace, which opened to public beta testing earlier this year, invites obvious comparisons to Second Life. Once you get over the virtual reality elements, everything is pretty analog. Mixed Reality Is Becoming Possible, Thanks to Oculus Rift and Leap Motion. Virtual Reality is the Future of Religion - h+ Mediah+ Media. Corpus Hypercubus, Salvador Dali 25 years ago most people didn’t imagine that the Internet would reshape the way that they existed on a day-to-day basis. 25 years from now people will think about Virtual Reality the same way we think about the Internet today – we won’t even be able to imagine our global existence without it.
One of the largest beneficiaries of this technological development could be the global church because VR is going to change the way that Christians participate in worship. The main impact that VR is going to have on the global church is that it is going to, one-day, enable Christians to easily gather from a variety of places without being in the same physical location. This will enable persons who are homebound, sick, caregivers, without transportation, on vacation, or severely disabled to participate in worship with the larger community of faith without needing to leave the place where they are physically residing. Uk.businessinsider. New Virtual Reality App Simulates Dangers of Distracted Driving. Sphericam 2 Wants To Put VR Filmmaking Within Anyone's Reach - ReadWrite.
We know that virtual reality has big potential for filmmakers, and more professional rigs are becoming available to help them make polished VR movies.
Now, Sphericam aims to give enthusiasts, hobbyists and other dabblers the same opportunity with a new 360-degree camera that, the startup promises, is easier to use and costs less. See also: Google Jump Will Revolutionize Making Virtual-Reality Experiences Looking a bit like a multi-faceted Dungeons and Dragons die, the Sphericam 2 hit Kickstarter a couple of weeks ago, and has already blasted its $150,000 goal. Currently, the campaign (which ends July 30) has sold out of its $1,300 tier, making $1,400 now the minimum pledge to receive the device. That's not a super-low budget cost, but it's still thousands less than, say, Google's attempt to court budding VR makers. Price is only half the story. Rolling The Die. Mixed Reality Is Becoming Possible, Thanks to Oculus Rift and Leap Motion. Microsoft is getting pretty good at digitizing reality. Microsoft Research always has the best toys, and is especially strong in augmented reality (AR) with projects like Illumiroom and its insane Hololens Minecraft game.
Redmond's think tank has just revealed another impressive demo called "SemanticPaint" that lets you scan objects in 3D using a Kinect. While that's not new, Microsoft's latest magic trick is to separate and define individual objects in the scene. That might one day allow us to create a more accurate visualization of the world, a boon for things like robots and self-driving cars. To pull it off, the researchers scanned the environment with a Kinect to create a 3D scene, which the computer at first sees as just a single object. However, a human user can touch and interact with objects in real time (as shown in the video below), then vocally call out the name of each ("banana," for instance). Virtual Reality Will Change Shopper Marketing, B2B and More. Virtual reality barely exists as a consumer market yet, and marketing plans around the technology as a result remain far more virtual than real.
But in a penthouse suite reached via a cramped and decidedly low-tech elevator during the International Festival of Creativity in Cannes recently, SapientNitro provided a glimpse into how powerful VR could be for e-commerce -- or as a shopper-marketing research tool. And while it may be years before VR is adopted widely enough to be a meaningful consumer advertising medium, the future is far closer to now for business-to-business marketers and marketers of other big-ticket items. "Head-mounted displays are about to really hit the mainstream. They're going to get cheaper. They're going to be given away with cell-phone contracts. One reason is that the cost is relatively cheap for brands and consumers alike. The demo allowed people to virtually move through a large Then again, more mundane experiences also may have some use.
With HoloLens, Microsoft May Just Reinvent Personal Computing. Virtual reality headsets are almost universally viewed as the next big thing.
The best known VR company, Oculus VR, which was acquired by Facebook last year, will finally launch its Oculus Rift headset in 2016. Competitors like Sony's Project Morpheus won't be far behind. Despite the promise of VR, I'm far more excited about Microsoft's (NASDAQ:MSFT) HoloLens, an augmented reality headset that projects holograms into the world by tricking the eye. Microsoft has made a big deal about the gaming applications of the HoloLens, showing off Minecraft during the E3 conference, but the device has potential applications far beyond the world of gaming, both for consumers and for businesses.
While the first iteration of the HoloLens will almost certainly be both limited and expensive, the technology could very well redefine personal computing. Its official: Virtual Reality PORN is here. There are more than a few different industries interested in virtual reality headsets.
From immersive digital theme parks to tours of engines to promote new fuels, its quickly becoming clear that Oculus Rift et al. will not simply be used for video games. The adult entertainment industry has shown a huge amount of interest in developing content for the emerging technology. And the fruits of that partnership will be showcased to the public at Comic Con in San Diego, next week. VR for phones is about to get simpler. Taking photos for virtual reality environments will be as simple as pulling out your smartphone and launching an app, says 3D imaging startup Matterport.
On Thursday, Matterport said it had raised $30 million (£19 million) in funding and will use the money to develop software that lets people capture 360-degree images with mobile devices that have 3D sensors. Given the high price of virtual-reality cameras, developing virtual environments seems out of reach for the typical consumer. Google recently showed its Jump camera system for taking 360-degree videos. The company didn't give a price for Jump, but the system is comprised of 16 Hero cameras that sell for approximately $500 each, leading to speculation that the rig could be expensive.
Matterport sells a 3D-scanning camera for $4,500 that's marketed at the real estate industry. Smartphones with 3D sensors may not be mainstream yet, but Matterport anticipates the technology will gradually appear in more devices. Virtual Reality Is Finally Growing Up. When E3 2015 kicked off last week in Los Angeles, there was a growing sense that this was virtual reality's official bar mitzvah or Quinceañera—the celebration of a format that was finally coming of age.
"Right now, you seeing a lot of exploration of things. We are learning about the interaction mechanisms, what feels good to do and what’s not good to do," said Richard Marks, the head of the Sony PlayStation research team behind the Morpheus virtual reality headset. "Once the mechanics start to be well understood, then you will really see the high-quality storytelling and experiences that are crafted, not just with the mechanics, but with the emotions underneath. It becomes about whomever can create the best experience or tell the best story. " A-brief-history-of-virtual-reality-1.1875647#
AP Facebook in March spent $2-billion on virtual reality headset startup Oculus Rift, founded by a college dropout in his parents' garage. I'm jogging through an arctic wasteland: a barren, jagged landscape punctuated by precipitous cliff drops, perilous ice columns and the scant remains of civilisation - a crumbling rope-ladder here, a shipwreck there. Snow crunches beneath my feet, swirls around my head and settles like powdered sugar on my backpack. Then all of a sudden, out of the endless quiet, there comes a deep and ominous boom-boom-boom. I swivel my head to look behind me and overhead, where the white sky is obscured by the dark underbelly of a monstrous alien, trudging across the glacier, oblivious to my tiny form. I jog on. Oculus founder Palmer Luckey put together the original Rift prototype in his parents' garage, 25 miles away in Long Beach, when he was 18 years old.
Virtual Reality Could Help Combat Alcoholism. Virtual reality therapy has been found to be successful in treating post traumatic stress disorders and other phobias. Now it could be used to help people who suffer from drinking problems. Researchers from Chung-Ang University Hospital in Seoul, South Korea have conducted a study through which they have found out that virtual reality could reduce alcohol dependency among alcoholics. After detox and the use of virtual reality therapy, it was found out that the alcoholic participants had lesser cravings for a drink. VR "not for the whole world" - Epic CEO. As anyone who's attended recent trade shows like E3 or GDC will tell you, it's hard to go anywhere without someone bringing up virtual reality. The excitement around VR is palpable and there isn't even a single headset (mobile aside) on the market for consumers yet.
GamesIndustry.biz recently chatted with Epic Games CEO Tim Sweeney and CTO Kim Libreri about the potential of VR, but perhaps what was more interesting was to hear Sweeney's thoughts on augmented reality (AR). While Sweeney wouldn't go so far as Warren Spector and label VR a "fad," he did acknowledge that the market will be much more limited in its scope. Virtual Reality Industry Is Getting Even More Real. Virtual Reality Industry Is Getting Even More Real. Experimenting With Virtual Reality, Financial Services Enter The Matrix. Joseph McKennaCrunch Network Contributor Joseph McKenna is a financial services consultant for the Digital Advisory Practice at Ernst & Young. How to join the network “You take the blue pill –- the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill -– you stay in Wonderland and I show you how deep the rabbit hole goes.”
Morpheus and The Matrix introduced virtual reality (VR) to a mass audience, and the technology — once largely the domain of the entertainment industry — is now poised to reinvent a range of industries, from healthcare and the military to education and financial services. VR technology appeals to industry because it has the potential to improve the user experience by transforming uninspiring or complicated content into a vivid, immersive experience. Virtual and augmented reality devices to be $4bn market in 2018.
Augmented and virtual reality hardware is to become a $4 billion market by 2018, an analytics firm has predicted. According to a report released by CCS Insight, which focuses on global trends in mobile communications and the internet, hardware shipments of VR devices alone will increase from 2.2m in 2015 to 20m in 2018. Interestingly, the increase will tally up with the expected continued increase in smartphones (more than 2.5 billion by 2018), with VR hardware compatible with phones making up 90 percent of the total share -- devices like Google Cardboard and Samsung Gear VR. Shipments of augmented reality devices will increase 16-fold, the report (Augmented and Virtual Reality Device Forecast, 2015-2019) continues, though the numbers pale in comparison to VR, with AR devices expected to go from 300,000 to 4m by 2018.
Two years from now, CCS Insight products VR headset sales will reach 12m. Virtual and augmented reality devices to be $4bn market in 2018. Is The Holodeck Finally Here? Virtual Reality and Augmented Reality This Week at E3 - TV[R]EV. Virtual Reality and Augmented Reality were the main attractions at the annual E3 games conference, which was held from June 16-18, at the Los Angeles Convention Center. 50,000 people attended. All the major players shared some amazing news and technologies. They are definitely throwing their hats in the game. Sony’s Project Morpheus released four new trailers to four new games that will come out on Playstation: RIGS, a multiplayer first-person shooter, Headmaster, Wayward Sky, and Godling – first-person VR adventure from Solfar. Experimenting With Virtual Reality, Financial Services Enter The Matrix. Oculus Will Let You Grab Virtual Reality With Both Hands - ReadWrite. In its bid to break into the mainstream, virtual reality tech company Oculus VRannounced a brand-new wireless gesture-based controller, the Oculus Touch, at a press event Thursday in San Francisco.
Leap Motion Merges AR And VR So You Can See Your Real Hands. For the last couple of years, ever since Oculus' successful Kickstarter campaign, many people have had the opportunity to try out virtual reality for themselves. Why are the best Augmented Reality Experiences inside of Virtual Reality Experiences? I’ve been playing the Kickstarted space simulation game Elite: Dangerous for the past several weeks with the Oculus Rift DK2.
Totally work related, of course. Basically I’ve had the DK2 since Christmas and had been looking for a really good game to go with my device (rather than the other way around). NetGuide NZ - Virtual reality apps market set to explode. May 26, 2015 - 1PM Catherine Knowles Augmented Reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014, according to Juniper Research’s research titled Augmented Reality: Consumer, Enterprise and Vehicles 2015-2019. The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft’s Hololens, will bring a surge in interest for AR games over the next five years, according to Juniper.
We’re Seriously Underestimating the Virtual-Reality Market. Oculus Will Bring Virtual Reality To Real Reality On June 11. Mark your calendars, virtual reality fans: Oculus plans to hold a press event on June 11 in San Francisco. Reality you can virtually touch. The groundbreaking Oculus Rift headset makes dinosaurs appear so real you want to stroke their spiky backs. Why virtual reality could finally mend its broken promise. "It was the most hyped device at the time. It was the one that you saw everywhere, and this flamboyant guy Jaron Lanier [among others], were the ones going around the globe telling people that this was the kind of technology that was going to transform how you interact with people and computers," Blau said. Peter Guber sees VR opportunities for shopping, education, sports.
© Time Inc. All rights reserved. Fortune.com is a part of the Time.com network of sites. 15 Ideas That Will Make You Reconsider Virtual Reality. Real-world stereotypes continue to exist in virtual worlds. AR and VR: Our Deep Wish to Make the Virtual Real. Virtual Reality Helps You to Reunite with Dead People. Qantas Lets You Explore the Great Barrier Reef in Virtual reality. Uk.businessinsider. Virtual Reality Makes its Entry in TV with Lip Sync Battle’ How virtual reality is being used to tackle prejudice. AR, VR will generate $150 billion in the next five years. Project Elysium Uses Virtual Reality To Let Us Interact With Deceased Loved Ones. Increasing ecological understanding with virtual worlds and augmented reality. Is This What the Future of Creating Masterpieces Looks Like? Virtual reality looks for a role in journalism - BBC News. The ethics of immersion, virtual reality & consent. 9 industries using virtual reality.
Stompz Lets You Experience Virtual Reality at Your Feet. "Ready Player One" Author Ernie Cline Talks Oculus And The Future Of Virtual Reality. Google Secretly Working On Big Virtual Reality. Suddenly, everyone's making computers you strap to your face. Here's a rundown of all the big players. What we can learn from the 'hybrid society' of virtual and physical worlds - Birmingham Business Journal. An Oculus Rift-Controlled Robot Is Awesome (and Also Adorable) Project Morpheus to be Available in Early 2016. VR or Nothing - Huawei@MWC 2015. Ferguson firsthand: Walk around the shooting scene in this bold virtual-reality experiment.
Beyond video games: How virtual reality is transforming real estate. Augmented and virtual reality devices market to explode - Evertiq. The Layman’s Guide To Virtual Reality. We may have found Web 3.0 — it’s Virtual Reality — The Mediaquake. What user-created content for virtual reality will look like. Immersis Kickstarter Wants To Bring Virtual Reality To Groups. Virtual reality comes of age in manufacturing.
Anyone can experience this Fashion Week runway show — in virtual reality, that is. NBA, Samsung put full-court press on virtual reality. A Virtual Reality Museum for Stolen and Looted Art. Virtual Reality: Real at Last? Virtual reality a new frontier for religions. DaVinci Institute to host free discussion on future of virtual reality tomorrow, Feb. 5. Qantas Just Made Virtual Reality In-Flight Entertainment a Reality. Qantas’ Vertical Virtual Reality Trip. Augmented Reality and Virtual Reality: what’s the difference? Project Syria: An Immersive Journalism Experience.
Project Syria Demo. Project Syria: Premieres at the World Economic Forum News, Non-fiction, Documentary in the 3D virtual space. Virtual Games Try To Generate Real Empathy For Faraway Conflict : All Tech Considered. Welcome To Mixed Reality. Reserve recruitment campaign launches. Opposable Games: Leading lights gather to shine spotlight on how virtual reality is shaking up entertainment industry.
Elon Musk's 800-mph Hyperloop would turn high-speed trains into snail rail. Why camming is more popular and lucrative than ever. From Virtual to (Augmented) Reality: Technology Brings the Customer Experience to Life. 10 Facts You Need to Know About Magic Leap. Even if the norm is a computer. You can finally build a smart home without being an engineer. Will Smart Contact Lenses Be the Bluetooth Headsets of the Future? Flexible Touchscreen Could Prompt Sleeker, Curvier Tablets, Smartphones. Head Mounted Display Converts Smartphones to Augmented Reality Devices. Virtual reality isn't just for video games. Virtual Reality Moves Beyond Video Games. S Next Big Thing: How virtual reality goes beyond geeky. 2015: The Year Virtual Reality Finally Reaches Living Rooms. And what comes next for virtual reality (interview) Feel the vibration: The next phase in virtual reality.
Virtual reality breathes life into immersive storytelling. Guest Post: Presence – The Powerful Sensation Making Virtual Reality Ready for Primetime.