Minecraft Wiki. Forestry Wiki. Forestry for Minecraft Page: Main.HomePage - Last Modified : Mon, 03 Sep 12 Forestry for Minecraft is a modification for the game Minecraft designed with compatibility to BuildCraft and IndustrialCraft in mind.
Editing the Wiki Due to issues with spammers, editing on this wiki is currently locked. If you want to get an account for unlimited editing, contact me on the IRC chat. Addons Several addons for Forestry have been released by other people. Links Official forum section on the BuildCraft forums Official thread on the Minecraft forums. Buildcraft Wiki. Laser Mod. You can download an updated version here.
(use webmilio's topic to post a reply!) The basic of the Laser Mod includes three types of blocks: Use the laser mod to defense your house, as a light source, or for a mob-trap and much more! The ruby All blocks are based on the ruby now. You can craft it with glass and redstone: For the next version it is planned that the ruby arises in the environment.
The Laser The laser is a block, which shoot a laser-beam, when you activate it. The default laser-beam is white, very small and interruptible. You can improve the laser with a lens, to add a function. Recipe: The Laser Reflector The peculiarity of the reflector is that the laser goes through and comes out were it points. Recipe: The Laser Sensor The Laser Sensor is a block, which provide power, while touching the laser-beam. The Lens Use the lens to change the color of the laser-beam and also the function, the properties, all in all the whole behavior of the beam. Spoiler: This is only for aesthetics. Red: BuildCraft-IndustrialCraft Crossover. BuildCraft-IndustrialCraft2 Crossover Mod v2.0[SSP/SMP] This mod adds 4 electric engines, a oil materializer which produces oil from UU-matter, a generator that can run off of oil, fuel, or power from Build Craft's conductive pipes.
Download: v2.0 [Universal] Mediafire Link for MC 1.4.6/1.4.7, BC 3.3.0, and IC2 1.112. If you have a problem, you must follow the guidelines in the reporting bugs section or you will not receive any assistance. Changes: 2.0 Updated to 1.4.6Changed Oil Materializer default conversion ratio to 336, about 3 UU-matter per oil bucket.Bug Fixes 2.0 Pre 1Updated to 1.4.5Completely rebalanced all conversion ratios:Engines now require 8 EU per MJ produced, this is changeable in the config file.The petrochemical generator now produces 16 EU/t for 'low energy fuels' and 32 EU/t for 'high energy fuels'. Old Versions Installation Medium Electric Engine Requires coolant, equivalent to a combustion engine burning oil. Large Electric Engine Requires coolant. Known Issues Terms. Industrialcraft - Wiki.