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GAMIFICACION

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The Beginner’s Guide to Gamification (10 of 90): Core Drive – Empowerment of Creativity & Feedback. Person 2 Person Engagement: 3 Powerful Gamification Examples from The World’s Leading Gamification Companies. Super-Motivate Employees, Build High Performance Teams and Ignite Organizational Transformation with Bunchball Tired of team underperformance and dysfunction?

Person 2 Person Engagement: 3 Powerful Gamification Examples from The World’s Leading Gamification Companies

Want to bring your team and your team leadership role to truly high performance levels? How about literally employee performance coaching for nothing short of continuous discretionary effort and active employee engagement? In addition to its extraordinary cloud-based loyalty and branding initiatives with hundreds of the world’s leading companies (must read: This is why Bunchball is the world’s leading gamification company) Bunchball provides arguably the ultimate set of job performance management tools for results driven team building and real time behavior based performance management.

Bunchball seamlessly integrates big-data with applied behavioral science to super motivate employees around totally customizable data-driven performance goals. Quickly Grow Customer Loyalty, Incentivize Repeat Business and New Referrals with Belly. The Dancing Traffic Light. Gamification frameworks. What are they?

Gamification frameworks

The gamification frameworks are the set of pre-established procedures that serve to gamify a process. In other words, a framework provides us a previously tested pattern that will allow us to gamify a process with greater guarantees of success. Why use them? Using a framework has several advantages: - Having a guide that helps us to order in a logical way our efforts in organizing gamification, this translates into the minimization of errors, which consequently saves the time and money. - Increase our chances of success. Are the frameworks the magic solution? Obviously the answer is no, for the following reasons: - The gamification is not an exact science. . - Obviously it also depends on the framework that we use.

. - The frameworks offer general recommendations which we will have to adapt to the specificities of our concrete situation. This does not mean that we should not use them; on the contrary, they can be of great help. What are the frameworks based on? - Research. Defining competencies via Gamification. Build out Learning Competencies through a Gamification Strategy – something simple and something that works!

Defining competencies via Gamification

Competency development is one of the most foundational and tricky areas of learning. Building out good competencies- which map to good learning, that map to good assessment- allows for a full feedback model that you can use to track learner development and understand and address knowledge gaps. The challenge with delivering training on a competency model after it is built out is that often times it is presented in a way that is much too formal for the average learner to get much use out of. Many times you have built excellent terminal and enabling objectives, fantastic performance objectives and have spent a good deal of time mapping everything to a learning plan with assessments and gap assessment models built in.

When it is presented to your learners they fail to see the blood, sweat and tears that went into this plan and many times just don’t see the beauty of your hard work. Defining competencies via Gamification. Gamificación en España ¿En que consiste? La gamificación es una tendencia con muchas expectativas en España,consiste en introducir el pensamiento y mecánicas de juego en productos o procesos con el objetivo de hacer participar a nuestros clientes y usuarios.

Gamificación en España ¿En que consiste?

Se está utilizando especialmente en el marketing . Estamos viendo su aplicación en sitios web, aplicaciones móviles, programas de fidelización, campañas de marketing, y en procesos organizativos para las áreas comerciales, atención al cliente o servicio, pero siempre con el mismo fin, hacer participar y fidelizar a clientes. Social Gaming ¿Un fenómeno de moda o revolución marketiniana? Pedro Cervera 12 April, 2014 a las 10:07 am Qué podías estar haciendo ahora en lugar de lo que haces (coste de oportunidad) @PCerveraRuiz Un montón de cosas, dirán.

Social Gaming ¿Un fenómeno de moda o revolución marketiniana?

Si tuviera dinero estaría en Maldivas o si tuviere menos años caminando por la falda del Himalaya. Eso está bien pero mi pregunta debe partir de sus actuales condiciones, de sus limitaciones, dinero disponible, etc La historia viene a cuento por un encuentro que mantuve con el fundador y [...] José Ramón Sánchez 11 April, 2014 a las 9:12 am Plan de compra de activos Se mantiene la preocupación generalizada por una posible situación de cierto crecimiento en la eurozona…pero con riesgos deflacionarios. José Antonio Carazo 11 April, 2014 a las 8:10 am La diversidad debe pasar de la RSC a la estrategia Rafael Cera.