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Welcome | Pandorapedia: The Official Guide to Pandora | Own AVATAR on Blu-ray & DVD Now! Special effects in Avatar made possible thanks to European technology. As you settle in your cinema seat and attack your popcorn, you are increasingly amazed by film imagery mixing the real and the virtual totally seamless. From Avatar or the latest Harry Potter movie to Where the Wild Things Are, digital effects now have a crucial role in playing on our emotions. Yet 10 or 15 years ago, such levels of realism in high-resolution imaging were unimaginable. Digital technology has transformed the production and post production of all types of film -- particularly feature films -- as well as creating a whole new viewing experience.

UK company FilmLIght played a crucial role in this transformation through a range of high productivity software products based on breakthroughs in the EUREKA E! 1683 FILM SPECIAL EFFECTS project that finished in 1998. "TV and films were starting to converge in the late 1990s," explains Peter Stansfield, who managed the FILM SPECIAL EFFECTS project on behalf of lead partner Framestore. Step change in technology. NaviPlainDictionary.pdf (application/pdf Object) Learn the Na'vi Language. Navi_in_a_Nutshell.pdf (application/pdf Object) Critical Analysis of Avatar. James Cameron’s Avatar – 3D and CG Movie Technology With Avatar. The 280,000-square-foot studio in Playa Vista, Calif., has a curious history as a launching pad for big, risky ideas. In the 1940s, Howard Hughes used the huge wooden airplane hangar to construct the massive plywood H-4 Hercules seaplane—famously known as the Spruce Goose.

Two years ago, movie director James Cameron was in the Playa Vista studio at a crucial stage in his own big, risky project. He was viewing early footage from Avatar, the sci-fi epic he had been dreaming about since his early 20s. Cameron's studio partner, Twentieth Century Fox, had already committed to a budget of $200 million (the final cost is reportedly closer to $300 million) on what promised to be the most technologically advanced work of cinema ever undertaken.

But as Cameron looked into his computer monitor, he knew something had gone terribly wrong. Cameron wrote his first treatment for the movie in 1995 with the intention of pushing the boundaries of what was possible with cinematic digital effects.