Freemium Revenue Surpasses Paid App Revenue Among Top 100 Grossing Games, Flurry Says Free-to-play games that earn revenue through in-app purchases have made a distinctive rise up iOS grossing charts over the past half year.
MTV Networks has just acquired Social Express, a social game development company, for an undisclosed amount. MTV to Develop Social Games Based on Shows and Characters
Editor’s note : Guest author Ted Sorom is the CEO of Rixty , a virtual currency platform. The global virtual goods industry put up some very impressive numbers this year. The Year In Virtual Goods By The Numbers
Why Games Are the Killer App for Social Networks Ravi Mehta is vice president of product for Viximo , where he drives the product strategy for Viximo’s social game distribution platform and helps social networks monetize via social games and virtual goods. For more information on virtual goods, visit his blog, Virtual Goods Insider , and follow him on Twitter . In 2009, an estimated $2.2 billion in virtual goods were sold to consumers globally, and that number is expected to rocket to over $6 billion by 2013. Although virtual worlds and MMOs have historically driven the growth in virtual goods, today the fastest growing segment is social games.
Playfish talks Facebook Credits | Casual games | News by Casualgaming.biz Brands Events
Electronic Arts Reports Q2 Results — Electronic Arts has reported its fiscal numbers for the second quarter of the year. Non-GAAP revenues were around $884 million, a 23% decrease year-over-year, while digital revenues, which include mobile devices, Facebook and the web, rose 20 percent to $166 million. Social Gaming Roundup: Zynga, News Corp, DeNA, & More
Le Japonais DeNA rachète Ngmoco pour surfer sur la vague du social gaming en occident Le géant du jeu social japonais DeNA a annoncé qu'il avait acquis le développeur de jeux pour iPhone californien Ngmoco pour 400 millions de dollars.
Average Social Gamer Is a 43-Year-Old Woman Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to a much different demographic, according to a recent study.
IGA Worldwide Strengthens Market Position with Additional Capital and New AAA Gaming Titles Posted Fri, 08 Mar 2013 10:39:00 GMT by Michael Evans
Early in 2009, we got our first look at SupersonicAds , a European offers company that creates in-game advertising offers for users to earn virtual currency from. The self-funded company held off on raising money for quite a while, but it has finally taken its first funding, a $2 million round led by former Skype CEO Michael van Swaaij, according to VentureBeat . Based in London, SupersonicAds is one of a handful of European startups , including SponsorPay and TokenAds, that established a foothold in the payments industry by specializing in their continent’s diverse mix of mostly affluent, but otherwise very different markets. SupersonicAds Takes $2 Million for In-Game Advertising Offers
Games Market Monitor: Social Gaming in H1 2010 August 12, 2010 The social gaming market exploded in 2009. Despite having only just emerged from such an intensely formative phase, social gaming in the first half of 2010 has brought with it some strict lessons about consolidation, platform ownership and software maturity. Games Market Monitor: Social Gaming in H1 2010
Social Gaming Market Begins to Mature Explosive growth gives way to moderation Social gaming revenues, which barely existed in 2008, have seen steep growth. Rising from just $76 million worldwide that year to $639 million in 2009, revenues are expected to climb to $826 million this year, according to Screen Digest . This year’s 29% growth rate will slow to about 24% in 2011, and growth will continue steadily in the double-digits through 2014 as the market matures. Revenues include consumer spending on microtransactions as well as game operator revenues from offers and advertising.
Farmville , Hotel City, Bola et leurs pairs ont le vent en poupe. Auprès des utilisateurs , des investisseurs , et désormais aussi des annonceurs . Social gaming : les annonceurs prêts à investir
Vous le savez, IGA garde toujours un œil sur le social gaming, tant il est vrai que la « convergence » avec l’iGaming est de plus en plus souvent une réalité… Une nouvelle étude, citée par un blog du Figaro , montre que le social gaming séduit de plus en plus les annonceurs publicitaires. Farmville, Hotel City, Bola et leurs pairs ont le vent en poupe. Auprès des utilisateurs, des investisseurs, et désormais aussi des annonceurs. Les marques vont investir 220 millions de dollars sur les social games en 2010, puis 293 millions en 2011 | IGA Magazine
Pinning Down Zynga’s Revenues Is Like Playing Pin The Tail On The Bullet Train One of the most exciting things to watch in tech these days is various groups’ estimates for Zynga’s revenues.
What’s behind FarmVille’s 80+ million user count? | Joost Schuur
Quick Thought: Free-to-play gamers prefer customization over con
We Estimate Zynga Revenues Around $270M In 2009 And $240M In 201