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GameSpy Developer Site : Home. Wondering where the “secure site” went? Surprise! Don’t worry! All your content is still available. GameSpy has consolidated all the logins you used to use to gain access to tools, services and documentation. Now, all you need is a single GameSpy Developer account. What’s Next To get started, head over to registration to associate your existing GameSpyID credentials with a new developer account. When you are done, Get Started for an overview on where to download the SDKs, read documentation, participate in forums and more. Emergent Gets Kuju Vet Cox As EMEA Dev Relations Head. Game engine company Emergent has hired former Kuju Chemistry studio head Mike Cox as its director of developer relations for the Europe, Middle East and Africa (EMEA) territories. He'll now manage the EMEA sales team, build the company's presence in Europe and the UK and head up territory support and custom development strategies globally.

Chemistry is an Unreal-exclusive studio, and in addition to his role there, Cox has worked with Electronic Arts, credited with almost 50 titles over the course of his career, according to Emergent. Additional new duties for Cox will include consulting with studios planning to use Emergent's technologies, such as the Gamebryo LightSpeed platform, and building relationships with possible publisher partners and middleware providers. Homura Game Development IDE. Vicious Engine. Game Development Tool. Sony Computer Entertainment Europe - Virtual Press Office. ArbStudios About.

Gamebryo | Industry-Leading Cross-Platform Game Development Engi. Welcome | Infernal Engine® Mark DeLoura's Blog - The Engine Survey: General results. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. During the past few console generations, using a licensed game engine has gone from being a rarity to something common and acceptable. During the past few months, the number of middleware game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of. Whether the increasing number of available engines is due to developers deliberately addressing a perceived need in the market, or simply diversifying their revenue stream due to the lousy economy, is not immediately clear. So it seems like a good time to take a look at the game engines available and take the pulse of the game industry on game engines.

What are we really looking for, and are there market opportunities for new game engine middleware entrants? The Game Engines The Economy. Overview. Intro — Illuminate Labs.