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Data and Insights in the VR Market. Data and Insights in the VR Market. Dragon by Stanislav Potlov. Downwell's Dual Purpose Design. [SHMUPtheory]: The Anatomy of a Shmup. If I haven't made it clear yet, I'm working on another shmup.

[SHMUPtheory]: The Anatomy of a Shmup

This time, since I'm not restricted by a competition deadline, I've been paying close attention to the art behind creating shmups, both commercially and online. The big boys appear to be doing everything right. I only ever have a few nitpicks about them. Loading Screens - How to Make the Most of Them. Indie Game Basics - Vlambeer. Designing a shoot em' up - tips n' tricks 101. This is a post aimed at those of you who is interested at starting developing games (primarily shoot em' ups).

Designing a shoot em' up - tips n' tricks 101

If there is a more suitable forum for this topic, I kindly ask a moderator to move it there.Wall of text inbound, possibly with grammatical and spelling errors. You have been warned.This is supposed to be a "short" guide on important points regarding the balance and design of shoot em' ups, something that might be of interest to starting developers aiming at that particular genre. I will update this guide with new points if I deem so neccessary. Also note that this information is to a large degree subjective to what I feel is vital regarding the design decisions, and my perspective as a GML programmer. However, you are free to discuss in the posts below. {cdd83abb 43f4 410e 9cae 6a50ac362250} 4783 WP1 Updated. Tutorial: MatCaps in Unreal Engine 4. LitSphere Material Example. Lighting Techniques and Guides. Multi Lock-on System by NekoNekoFrenzy in Blueprints - UE4 Marketplace.

Preview: youtu.be/9IiSeDFEUdM You can quickly lock on to multiple targets that are displayed on the screen.

Multi Lock-on System by NekoNekoFrenzy in Blueprints - UE4 Marketplace

And aiming at target After lock-on is complete you can launch the missile. Making Your First Game: Basics - How To Start Your Game Development - Extra Credits. Intro to UX Design - User Experience and You - Extra Credits. Doom Tech Analysis: The Best-Looking 60fps Console Shooter? Puppygames news, diary, ramblings and rants. It’s been a little while since I ventured a post onto the blog, as I’ve been extra busy doing contract work.

Puppygames news, diary, ramblings and rants

One of these days we’re going to have a game that sells enough that I don’t have to do contract work, but that day hasn’t happened yet. We have high hopes for Revenge of the Titans, though! Who knows, maybe we’ll even manage a retail deal, or Steam? So, here’s what we’ve been up to since the last blog post… Puppygames news, diary, ramblings and rants. Lessons Learned from VR Prototyping. A Course About Game Balance.