Game Development for Mobile Devices. Since Unity launched iPhone and iPod Touch deployment in 2008, the Unity game engine has attracted mobile developers in ever-increasing numbers.
Indeed, we’ve grown as smartphone uptake has mushroomed to the point where Unity is now far and away the world’s most popular mobile game development middleware. Currently, chart-topping games made with Unity are all over the iOS App Store and Google Play. Plus, since Unity introduced BlackBerry and Windows 8 deployment, our community has responded by porting a huge number of games made with Unity to both Blackberry 10 and Windows 8 devices. A number of fundamental features remain core to the astounding success of the Unity engine on mobile platforms and continue to attract mobile developers to Unity: Unity is the only major engine built explicitly to be easy for small teams to use.
Great graphics on mobile We’re always adding to the best tech The Unity engine is constantly evolving and has become a byword for rapid innovation within the industry. HTML5 Demos and Examples. HTML5. HTML5 is a markup language used for structuring and presenting content for the World Wide Web and a core technology of the Internet. It is the fifth revision of the HTML standard (created in 1990 and standardized as HTML 4 as of 1997) and, as of December 2012[update], is a candidate recommendation of the World Wide Web Consortium (W3C). Its core aims have been to improve the language with support for the latest multimedia while keeping it easily readable by humans and consistently understood by computers and devices (web browsers, parsers, etc.).
HTML5 is intended to subsume not only HTML 4, but also XHTML 1 and DOM Level 2 HTML. History The Web Hypertext Application Technology Working Group (WHATWG) began work on the new standard in 2004. At that time, HTML 4.01 had not been updated since 2000, and the World Wide Web Consortium (W3C) was focusing future developments on XHTML 2.0. While HTML5 is often compared to Flash, the two technologies are very different. Dive Into HTML5. HyperCard. HyperCard was an application program and programming tool for Apple Macintosh and Apple IIGS computers, that was among the first successful hypermedia systems before the World Wide Web.
It combines database capabilities with a graphical, flexible, user-modifiable interface. HyperCard also features HyperTalk, a programming language for manipulating data and the user interface. This combination of features – simple form layout, database capabilities and ease of programming – led to widespread use in many different roles. Some HyperCard users employed it as a programming system for Rapid Application Development of applications and databases, others for building interactive applications with no database requirements, command and control systems, and many examples in the demoscene. Description Design HyperCard is based on the concept of a "stack" of virtual "cards". Cards hold data, just as they would in a rolodex. HyperTalk HyperTalk is a weakly typed language. HyperNext. LiveCode - RunRev. Become a LiveCode Guru Great quality video courses for beginners and pros from just $50 Browse the Academies Extensions Extend LiveCode's functionality with a wide range of 3rd party plugs ins.
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