Mobile App Dev

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Game Development for Mobile Devices Since Unity launched iPhone and iPod Touch deployment in 2008, the Unity game engine has attracted mobile developers in ever-increasing numbers. Indeed, we’ve grown as smartphone uptake has mushroomed to the point where Unity is now far and away the world’s most popular mobile game development middleware. Currently, chart-topping games made with Unity are all over the iOS App Store and Google Play. Game Development for Mobile Devices
HTML5 Demos and Examples

HTML5 Demos and Examples

HTML 5 experimentation and demos I've hacked together. Click on the browser support icon or the technology tag to filter the demos (the filter is an OR filter). Learn the power tools for your job: git, SASS, require.js and more


HTML5 HTML5 is a markup language used for structuring and presenting content for the World Wide Web and a core technology of the Internet. It is the fifth revision of the HTML standard (created in 1990 and standardized as HTML 4 as of 1997)[2] and, as of December 2012[update], is a candidate recommendation of the World Wide Web Consortium (W3C).[3] Its core aims have been to improve the language with support for the latest multimedia while keeping it easily readable by humans and consistently understood by computers and devices (web browsers, parsers, etc.). HTML5 is intended to subsume not only HTML 4, but also XHTML 1 and DOM Level 2 HTML.[2]

Dive Into HTML5

Dive Into HTML5 elaborates on a hand-picked selection of features from the HTML5 specification and other fine standards. We encourage you to buy the printed work — Mark Pilgrim’s artfully titled “HTML5: Up & Running” — published on paper by O’Reilly, under the Google Press imprint. Your kind and sincere feedback is always welcome, and this work shall remain online under the CC-BY-3.0 license. This particular edition of Dive Into HTML5 is advanced by the diveintomark team. We work hard to add and update content, links, APIs, and actively maintain this fine resource; refreshing and reflecting the relevant and current state of HTML5, just as Mark Pilgrim did during his tenure. Dive Into HTML5
HyperCard HyperCard was an application program and programming tool for Apple Macintosh and Apple IIGS computers, that was among the first successful hypermedia systems before the World Wide Web. It combines database capabilities with a graphical, flexible, user-modifiable interface.[1] HyperCard also features HyperTalk, a programming language for manipulating data and the user interface. This combination of features – simple form layout, database capabilities and ease of programming – led to widespread use in many different roles. Some HyperCard users employed it as a programming system for Rapid Application Development of applications and databases, others for building interactive applications with no database requirements, command and control systems, and many examples in the demoscene. HyperCard
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LiveCode - RunRev

LiveCode - RunRev
ND Event 2010