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Top 10 Tricks to Make your Villain Stand Out. Welcome back to the column that breaks down gaming into what’s really important, ten things at a time!

Top 10 Tricks to Make your Villain Stand Out

Any story arc needs a good villain. The best big bads are more than just another devil or vampire or dragon. These ten suggestions can help take your villain above and beyond the ordinary and give your players a more memorable game. 1. Means to Power. Why do people follow this villain? 2. The villain should have a single overriding goal that drives all his or her actions. 3. Along with the goal, place concrete steps the villain needs to take to reach the goal. 4. The villain should be making progress if nobody is stopping him or her. 5. Give your villain a weakness the adventurers can figure out and exploit. 6. Avoid faceless or generic threats. 7. Make the villain’s presence known in every corner of the campaign. 8.

One of the best ways to make the villain’s presence known is by reusing symbols and calling cards. 9. 10. Powered By DT Author Box Written by loganbonner. Tropical Rain Forest audio atmosphere. Your Whispering Homunculus: 30 Unsettling Moments & Kobold Quarterly Magazine: Monsters and Magic for D&D Gamers. May 28, 2010 / Richard Pett “Master!”

Your Whispering Homunculus: 30 Unsettling Moments & Kobold Quarterly Magazine: Monsters and Magic for D&D Gamers

“Wait a moment, vile thing, I am engaged in describing the bowels of the Gorge of Misery and Flame.” “But master, I have something for your players, something that plays upon their superstitions…” “What use would such a chart be, least-thing?” “Why, to confuse them, master!” 30 Unsettling Moments, Asides for the Worrisome… Sometimes, having unsettling things happen that have nothing to do with the adventure can surprise and alarm your players, throwing a spanner in the works and blurring their appreciation of true clues. If you like, you could base whole adventures around such events. 2. The children are singing the song about beheading because the PC has blonde hair (or hair of whatever color). Of course, the troll was careful to point out that if the children tell any grownups about his actions, their heads are going to be the next ones he collects for the talking Decapitating Tree that he has grown in his lair.

And now, the list: Dungeon Magazine - shared folder. Eclipse Phase PDFs « Rob Boyle. How One Teacher Turned Sixth Grade Into An MMO. Editor’s Note: Ben Bertoli is a long-time Kotaku reader and commenter, a lifetime, dedicated video gamer and a sixth-grade teacher in Indiana.

How One Teacher Turned Sixth Grade Into An MMO

He reached out to Kotaku this past week to share the story of how he turned his class into a role-playing game. The enthusiasm and motivation of the children in Bertoli’s class evoke the success stories seen in gamified experiences such as Fitocracy. Here, Bertoli explains his creation, ClassRealm, how it works and what motivated him to develop it. Video games and education. Two passions in my life that I tend to keep separate. I wouldn’t be as well read as I am today if it wasn’t for video games. As I was describing my video-game-related teachings to my buddy Courtny, we began talking about incorporating gaming into education.

I worked on my classroom system for a month before I had it completely devised. Knowing I could get some supportive and insightful feedback I even ran the idea by my pals on Kotaku. - StumbleUpon.