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In this tutorial by Cristian Pop, you’ll learn how to create a nice flying papers effect in 3d Studio Max using the power of Thinking Particles. We’ll start by creating the paper shapes and materials, then move into Thinking Particles to set up the rules and look at how we can combine them to create the flying paper effect. Thinking Particles 3 is an advanced rule-based particle system for 3d Studio Max. This tutorial is aimed at intermediate to advanced TP users, so if you’re new to Thinking Particles. We recommend you follow some basic TP3 tutorials to understand how it works, where you can find the nodes and what they do. Scene Setup.
Hello everyone, this tutorial will guide you through the process of creating a full tank rig system in 3ds max, well... maybe not fully but certainly with a lot of tools to make a realistic tank animation, actually, when you've learned this, you'll be able to make a car rig too with a little modifications. This is a medium-level tutorial, so you need some knowledge with the max's rigging tools (bones, IKs, constraints, and so). You can check the tank's behaviour in this video: video_tank.mov (right click, save target as) What you're gonna learn: Ground Projection System With this system our rig will be able to detect a ground and adapt itself over the ground's surface; we will only need to animate a point through a spline path.
Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera’s target distance. This effect can work nicely, but if you want greater control. The use of a Z-Depth pass and post production software such as After Effects, gives you the ability to change an image’s focus without the need to re-render. In the second half of the tutorial we’ll move into After Effects where you’ll learn how Z-Depth can be used to control Depth of Field using AE’s Lens Blur Options and the benefits of doing this in post production.
Ce tuto marque la fin d’un époque , du moins je l’espère… En fait cela fait plusieurs fois que je réponds sur les forums 3d à la fameuse question: « Pourquoi ca flick ?
Nous sommes le Mer 27 Mar 2013 20:19 Qui est en ligne Au total il y a 11 utilisateurs en ligne :: 5 enregistrés, 0 invisible et 6 invités (d’après le nombre d’utilisateurs actifs ces 5 dernières minutes) Le record du nombre d’utilisateurs en ligne est de 231 , le Sam 21 Juil 2012 19:04
Desc: 3Dreference.org is a reference site on 3D Modeling and digital arts, having almost any kind of resources needed by a novice / intermediate user. Tags: graphic design, 3d modeling, modeling, 3d reference images, blueprints, tutorials, free 3d models, learn 3d, 3d studio max tutorials, reference images for 3d, visual arts, animation, 3d models, software, computer graphics, 3d graphics, art work, design, art, graphics <p style="text-align:right;color:#A8A8A8"></p>
In part 3 of the series, we’ll continue to refine the overall shape of the main components and do additional mesh cleanup to finalize some of the elements. This includes removing unneeded edges, edge termination techniques and adding supporting geometry to ensure correct smoothing. In the later stages of part 3, we’ll also construct one of the Tassimo’s most difficult pieces. This section focuses on seamlessly connecting one cylindrical mesh to another and some ways this can be achieved using a combination of cutting, snapping and welding. ( Continue ) <p style="text-align:right;color:#A8A8A8"></p>