
3ds Max
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Create A Flying Paper Animation In 3D Studio Max With Thinking Particles » CG Career Guide Blog
Tank Rig Tutorial by Felix Rodriguez Joleanes
Achieving Realistic Depth Of Field In 3D Studio Max & After Effects
Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera’s target distance. This effect can work nicely, but if you want greater control. The use of a Z-Depth pass and post production software such as After Effects, gives you the ability to change an image’s focus without the need to re-render. In the second half of the tutorial we’ll move into After Effects where you’ll learn how Z-Depth can be used to control Depth of Field using AE’s Lens Blur Options and the benefits of doing this in post production.Rendu d’animation Vray – Fly through | matt guetta
Ce tuto marque la fin d’un époque , du moins je l’espère… En fait cela fait plusieurs fois que je réponds sur les forums 3d à la fameuse question: « Pourquoi ca flick ?Nous sommes le Mer 27 Mar 2013 20:19 Qui est en ligne Au total il y a 11 utilisateurs en ligne :: 5 enregistrés, 0 invisible et 6 invités (d’après le nombre d’utilisateurs actifs ces 5 dernières minutes) Le record du nombre d’utilisateurs en ligne est de 231 , le Sam 21 Juil 2012 19:04
3D School
3D Reference.org
In part 3 of the series, we’ll continue to refine the overall shape of the main components and do additional mesh cleanup to finalize some of the elements. This includes removing unneeded edges, edge termination techniques and adding supporting geometry to ensure correct smoothing. In the later stages of part 3, we’ll also construct one of the Tassimo’s most difficult pieces. This section focuses on seamlessly connecting one cylindrical mesh to another and some ways this can be achieved using a combination of cutting, snapping and welding. ( Continue ) <p style="text-align:right;color:#A8A8A8"></p>

