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Technology & Education. Educational Technology. COMPUTING IN SCHOOLS. Educational Connections. ICT Resources. Primary computing resources. 20 + Things you can do with QR codes in your school. QR codes are possibly one of the most underused useful features of new technology. Perhaps one of the main reasons for this is that many people see them as a form of barcode and wrongly believe that they can only be produced by companies, but the reality is anyone can produce a QR code within seconds. QR literally stands for 'quick response' and it enables you to transfer various types of digital content onto a mobile device in seconds without having to type any URLs. There are two essential things you need to make QR codes work for you. 1. A means of creating the code. There are a number of quick free services that enable you to create QR codes in seconds. These are two that I like: Here’s how to create the code: 2.

QR codes can have a transformative effect, not only within a the classroom but also within a school. Here are a few suggestions In the classroom Here are a few: Related links: Best Nik Peachey. Digital Skills Framework | All Aboard. BBC Radio 4 - My Teacher Is an App, The Classroom of the Future. Technology Integration Matrix. Teachers Tech - Exploring Technology Weekly.

Get to Know Game-based Learning Infographic. Gamification Infographics Get to Know Game-based Learning Infographic Get to Know Game-based Learning Infographic There’s a lot of great information out there about game-based learning, and it can be hard to boil it down to the essential facts. So, Filament Games created this handy infographic for you! Take a look at the Get to Know Game-based Learning Infographic for information on how learning games can be used in the classroom, what educators think about using games, and the impact these tools have on student learning.

Research for this infographic was collected from SRI, the Journal of Educational Psychology, the University of Michigan, and the American Psychological Association. Classroom studies included in the infographic were conducted by members of the Filament Games educator network and included pre- and post- tests designed to measure student learning. Via: www.filamentgames.com Embed This Education Infographic on your Site or Blog!

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions. 5 Email Etiquette Tips for Students - Some for Teachers Too. One of my pet peeves is receiving an email that from someone that just launches into a request without stopping to address me by name. For years I have told students that I won't reply to emails if they don't write "Hi Mr. Byrne" or something similar to start their emails. Many of my colleagues have similar policies, I'm sure that many of you do too. Using your recipient's name is one of five good email etiquette tips for students featured in the video embedded below. The video above was created by Yolanda McCarthy and her colleague Mrs.

Watkins. As you can see they used PowToon to create the video. The video below from Entrepreneur provides some good tips and reminders that adults can use in the workplace. 10 ways to reach SAMR’s redefinition level. Redefinition is at the top of the SAMR model, and most educators want to know how the can reach it. Here are several ideas for redefining learning with technology. (Image via Dr. Ruben Puentedura via hippasus.com) When I saw Dr. Ruben Puentedura’s SAMR model for the first time, I thought two things: 1. 2. If you’re where I was when I asked question 1 above, here’s your brief synopsis: SAMR is a technology integration model that basically shows the way to get the most out of your technology in the classroom. Redefinition is at the top of the SAMR model, but that doesn’t mean that you “win” or that you’re doing it right only if you reach redefinition. But redefinition is the Holy Grail.

At a recent conference, I was asked for some redefinition examples, and I realized that that’s what we’re all really looking for: ideas we can modify so we can get there too. Here are 10 ideas for reaching SAMR’s redefinition level: 1. 2. 3. 4. 6. 7. 8. 9. 10. Related How class tech is like grocery shopping. A New Fantastic Bloom's Taxonomy Wheel for iPad Apps.

March 21, 2014 Today while I was browsing through my Twitter feeds I came across this fabulous Bloom's Taxonomy wheel of apps shared by Anthony. If you still recall, some previous versions of this wheel have already been featured here in Bloom's Taxonomy for Teachers section . As you can see, the wheel outlines a wide variety of verbs and activities related to each thinking level of Blooms taxonomy coupled with iPad apps that go with it. These apps are supposed to help teachers and students better cultivate these different thinking levels in their use of iPad apps. And because the the visual is not hyperlinked, I went ahead and provided the links for each of these apps in the lists below.

Enjoy Create Evaluate Annalyse Apply Remember/understand This wheel is originally discovered on the website of Paul Hopkin's education consultancy site mmiweb.org.uk adopted by Allan Carrington. Framework - Cambridge English Digital Framework for Teachers. If the Ship Sinks, We Have the Survival Kit!

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