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Cómo podemos tener éxito con la publicidad en vídeo digital

Los estadounidenses cada día se están descargando más vídeos y las marcas invirtiendo más dinero en alcanzarles mediante publicidad en este medio. http://www.marketingdirecto.com/actualidad/digital/como-podemos-tener-exito-con-la-publicidad-en-video-digital/
La percepción obedece a los estímulos cerebrales logrados a través de los 5 sentidos, vista, olfato, tacto, auditivo, gusto, los cuales dan una realidad física del medio ambiente. [ editar ] Historia Los primeros estudios científicos sobre percepción no comenzaron sino hasta el siglo XIX .

Percepción

http://es.wikipedia.org/wiki/Percepci%C3%B3n
La psicofísica es una rama de la psicología que estudia la relación entre la magnitud de un estímulo físico y la intensidad con la que este es percibido por parte de un observador. http://es.wikipedia.org/wiki/Psicof%C3%ADsica

Psicofísica

La ley de Weber-Fechner establece una relación cuantitativa entre la magnitud de un estímulo físico y cómo éste es percibido.

Ley de Weber-Fechner

http://es.wikipedia.org/wiki/Ley_de_Weber-Fechner
Those of you who have read this blog before will know that I do most of my work using Processing , an open-source programming language that was specifically created for artists and designers. It’s easy enough that you can learn the basics a day or two, but powerful enough to use for any number of applications, ranging from interactive installations to architecture to generative visual systems, and beyond.

Processing & Android: Mobile App Development Made (Very) Easy

http://blog.blprnt.com/blog/blprnt/processing-android-mobile-app-development-made-very-easy
http://jmpelletier.com/cvjit/ A Simple Eye Tracker For Jitter A few years ago, I made a rough eye tracker in Jitter with cv.jit for my own use.

cv.jit – Computer Vision for Jitter « Jean-Marc Pelletier

The animals on the cover of Programming Interactivity are guinea fowl (family Phasianidae , subfamily Numindinae ). http://shop.oreilly.com/product/9780596154158.do

Programming Interactivity 

http://createdigitalmotion.com/2011/10/in-max-6-big-banner-3d-animation-features-for-jitter-alongside-usability-improvements/ We’ve been waiting for some time to learn what was next for Jitter, the 3D, matrix data, animation, and video side of Cycling ’74′s Max 6 graphical multimedia development environment.

In Max 6, Big Banner 3D + Animation Features for Jitter, Alongside Usability Improvements

http://wiki.openvoxel.org/frameworks/processing Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts.

Processing - OpenVoxel Wiki

Max/Msp/Jitter to MadMapper | MadMapper

In this tutorial, we will quickly learn how to send Jitter’s output to MadMapper.

a web documentary exploring the prison industry

Cell production in prison – background information 11 messages
A project powered by Klynt Editing & publishing app.

Online screening: Journey To The End Of Coal

Here is something for the weekend, especially if you just need to relax and wind-down without wasting time with whatever is on TV.

How Storytelling is Changing (by @baekdal) #media

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