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Interactiu. Trapcode - Blog. I-docs | interrogating the field of interactive documentary. Ficción sonora - La vida de Brian - 01/02/12, Ficción sonora. AfterEffects. Cómo podemos tener éxito con la publicidad en vídeo digital. Webdocumentaires : liberté et engagement by Florent Maurin on Prezi. PAGE NOT FOUND. Percepción. La percepción obedece a los estímulos cerebrales logrados a través de los 5 sentidos, vista, olfato, tacto, auditivo y gusto, los cuales dan una realidad física del entorno. Es la capacidad de recibir por medio de todos los sentidos, las imágenes, impresiones o sensaciones para conocer algo. También se puede definir como un proceso mediante el cual una persona selecciona, organiza e interpreta los estímulos, para darle un significado a algo. Toda percepción incluye la búsqueda para obtener y procesar cualquier información, de igual manera la asimila y la interioriza para después utilizarla en la vida cotidiana.

Historia[editar] Los primeros estudios científicos sobre percepción no comenzaron sino hasta el siglo XIX. Áreas[editar] Los principales campos investigados en percepción se asemejan a los sentidos clásicos, aunque esta no es una división que se sostenga hoy en día: visión, audición, tacto, olfato y gusto. Naturaleza de la percepción[editar] Principios de la organización perceptual. Psicofísica. La psicofísica es una rama de la psicología que estudia la relación entre la magnitud de un estímulo físico y la intensidad con la que este es percibido por parte de un observador. Su objetivo es poder hallar un escalamiento en donde pueda colocarse esta relación. La investigación en psicofísica se centró inicialmente en el sentido de la visión durante el siglo XIX, pero su interés rápidamente se expandió a los demás sentidos. Ley de Weber-Fechner[editar] La psicometría intenta medir objetivamente lo subjetivo por medio de umbrales. Así, un ejemplo de experimento psicofísico es tratar de hallar el mínimo cambio necesario en la intensidad de una luz para que este cambio pueda ser percibido por parte del observador (umbral diferencial).

El modelo matemático más sencillo que relaciona el cambio entre un evento físico y el percibido es conocido como la Ley de Weber-Fechner. Véase también[editar] Ley de Weber-Fechner. La ley psicofísica de Weber-Fechner establece una relación cuantitativa entre la magnitud de un estímulo físico y cómo éste es percibido. Fue propuesta en primer lugar por Ernst Heinrich Weber (1795-1878), y elaborada hasta su forma actual por Gustav Theodor Fechner (1801-1887). Ernst Heinrich Weber estableció su ley de la sensación (o Ley de Weber) en la que formulaba la relación matemática que existía entre la intensidad de un estímulo y la sensación producida por éste.

Estos y otros descubrimientos llevaron a la convicción de que era posible explicar mediante principios físico-químicos todos los actos humanos, lo que permitió considerar a la psicología y más particularmente a la psicofísica como posibles ciencias. Formulación de la Ley[editar] La ley establece que: el menor cambio discernible en la magnitud de un estímulo es proporcional a la magnitud del estímulo. Es fácil de entender con un ejemplo.

Caso del Peso[editar] Establecida la ley matemáticamente, tiene este aspecto: Donde. Processing & Android: Mobile App Development Made (Very) Easy. Creating apps for Android with processing is ridiculously easy. How easy? Let’s get a from-scratch Android app working on a device in 25 minutes (15 of those minutes will be spent installing software). ** You don’t need to have an Android device to do this tutorial, since we can see the app that we’ll build in a software emulator. But it’s much cooler if it’s on a device. ** Before you start on this tutorial, I’d recommend that you make sure you have a recent version of Java installed. Mac users can run Software Update – Windows folks should go here and download the latest Java version. Step One: Install the Android SDK I promise.

First, go to the URL below, and download the appropriate SDK for your operating system: This download should un-zip to a folder called something like ‘android-sdk-mac_x86′. We’re going to use the manager to install the Android packages that we need to build our apps. Step Two: Get an Android-enabled Version of Processing Wait. OK. Cv.jit – Computer Vision for Jitter « Jean-Marc Pelletier. Cv.jit is now compatible with 64-bit Max I had a lot of requests from people who wanted to use cv.jit with the latest version of Max. Unfortunately, I have been too busy to rebuild the externals for them to be 64-bit compatible. Fortunately, Cycling ’74 has been kind enough to do the port themselves. Here’s the new Github repository: Also, you […] Read this entry.

A Simple Eye Tracker For Jitter A few years ago, I made a rough eye tracker in Jitter with cv.jit for my own use. Read this entry. Minor update to cv.jit I have just released cv.jit version 1.7.1, which fixes two issues. Read this entry. Using cv.jit.touches: recycling index values cv.jit.touches, a new object added in the 1.7.0 release, tracks the movement of bright spots in a greyscale image and reports “touch”, “drag” and “release” information ? Read this entry. cv.jit 1.7 is finally out! The latest version of cv.jit, 1.7.0 is finally out. Read this entry.

Read this entry. A new update to? Software - VJForums. Micros Inha.mov. VR-3 AV Mixer | AV Mixers & Switchers | Professional Video - Roland Systems Group EMEA. VR-3 - El Streaming- Para Producciones en vivo El innovador diseño del VR-3 incorpora un conmutador de vídeo, un mezclador de audio, monitores de previsualización y una salida USB preparada para el streaming, todo en una única unidad. Como dispositivo de tipo vídeo/audio USB, el streaming on-line se realiza de forma simple, conectándolo a un ordenador que disponga de un servicio de streaming en directo como USTREAM, Livestream, Stickam, Justin.tv, worshipstream.com, websharelive.com, etc.

El ahorro en equipos de hardware, tiempo de configuración y complejidad de conexión lo convierte en una solución simple y fácil para cualquier evento. El VR-3 es totalmente portátil, con poco más de 2 kg de peso. Puede alimentarse mediante la fuente de alimentación incluida o con opciones de batería externa como el Pedal Juice® de Sanyo. Su intuitivo interface con pantalla táctil representa una forma fácil de conmutar fuentes de vídeo, así como una forma eficiente de acceder a los menús. Programming Interactivity  The animals on the cover of Programming Interactivity are guinea fowl (family Phasianidae, subfamily Numindinae). Sometimes known as guinea hen, wild guinea fowl originally hail from western Africa. Featherless heads with black crests and dark gray or deep blue plumage distinguish guinea fowl from other birds. Domesticated guinea fowl (descended from Numida meleagris) make popular additions to farms, as farmers value the birds for their ability to control insects (guinea fowl dine on insects, leafy greens, and seeds).

Farmers and other guinea fowl owners also appreciate the birds' paranoid natures; guinea fowl will cry out at provocations as slight as the bark of a dog, the beep of a horn, or a stranger's footsteps. Their distinctive cries provide an easy way to distinguish the gender of the birds. The cover image is from The Riverside Natural History. In Max 6, Big Banner 3D + Animation Features for Jitter, Alongside Usability Improvements. We’ve been waiting for some time to learn what was next for Jitter, the 3D, matrix data, animation, and video side of Cycling ’74′s Max 6 graphical multimedia development environment.

(Phew!) The wait is now at its conclusion: Cycling has released details of what’s changed, as well as an extended video sneak preview above worth a full watch. Jitter users will see new workflow improvements, usability, and features that help you figure out what the heck object you need and what the heck it does. But there are substantial new tools for actually creating graphics, too – arguably beyond even what’s changed on the sound side. Highlights: There are also new vector graphics options for the UI, styled after the way you work with the HTML5 Canvas (though not actually the Web Canvas, sadly). Aside from this, it’s worth a look at everything else. Max 6 in Public Beta; For Home-brewing Music Tools Graphically, Perhaps the Biggest Single Update Yet. Processing - OpenVoxel Wiki.

Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well. Processing is a free, open source alternative to proprietary software tools with expensive licenses, making it accessible to schools and individual students. Its open source status encourages the community participation and collaboration that is vital to Processing's growth. Contributors share programs, contribute code, answer questions in the discussion forum, and build libraries to extend the possibilities of the software.

The Processing community has written over seventy libraries to facilitate computer vision, data visualization, music, networking, and electronics. Max/Msp/Jitter to MadMapper. In this tutorial, we will quickly learn how to send Jitter’s output to MadMapper. To share video frames between these applications, we’ll use Syphon, a framework developed by the v002 team. Note: this tutorial assumes you have some knowledge of how to use Max/Msp/Jitter. STEP#1 Download the Syphon Max object. You can get it from here The direct download link is If you wish you can also download the patch used in this example. STEP#2 Make a simple Jitter patch to playback a movie file. STEP#3 Send the movie to a Syphon server. STEP#4 Now launch MadMapper. STEP#5 Go to the Surface tab and make a Quad primitive. STEP#6 Duplicate the selected Quad (Command-D) and make a few copies, adjusting the size and position of each copy.

STEP#7 Now that your connexion is working, minimize MadMapper, and go back to Jitter to start experimenting. Cycling 74. Drowning New York City. A web documentary exploring the prison industry. Online screening: Journey To The End Of Coal. A project powered by Klynt Editing & publishing app. Journey To The End Of Coal tells you the story of a sacrifice.

A sacrifice millions of Chinese coal miners are making everyday, risking their lives and spoiling their land to satisfy their own country’s appetite for economic growth. Your journey begins in Datong which is located just a couple hours away West from Beijing. You travel from there all around the region and visit its major coal mines, from the “best” state-owned complex to the worst private coal plants. In and around the coal mines, you get the story first hand from the mingong, the rural migrants traveling their country looking for work. At your own pace and will, you meet them and learn more about how they live in this valley of death and pollution, sometimes even literally bumping into them as they leave their home for their night shift, in the frozen winter of Northern China. Ultimately, you might discover China forbidden mines in which happen most of the accidents.

Paolo Cirio - Media Artist - Sculpting Information Flow. How Storytelling is Changing (by @baekdal) #media. Ignition. Los Angeles London MORE WORK A CREATIVE ADVERTISING AGENCY view Print The Binge Yusuf Hawkins: Storm Over Brooklyn DigitalProduction DigitalPrintMotion/VFX Mr. See more work back to top.