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2FAAST Kinect | Coding4Fun Kinect Projects. Today's project will interest those looking to emulate other Windows input functions via Kinect by showing how the Kinect can work with the Windows Input Simulator (C# SendInput Wrapper - Simulate Keyboard and Mouse) project. Keyboard events simulator using angles calculated by using Microsoft Kinect SDK.Basic Implementation of FAAST using kinect SDK.Raise your right hand to the right to press right key , your left hand to the left to the left key. And hand up in the front to press up key.Edit the code to change the keys or to use another angles to activate key press events. Project Information URL: (and Project Download URL: Project Source URL: Runs with Beta2? OpenFrameworks. AIRKinect | as3NUI. Wiki. Kinect in the Classroom. Connect Kinect to PC Using PrimeSense Drivers - OpenKinect | Grups de Google. Hi I was confused with different instructions for connecting Kinect to PC.

Actually I couldn't install OpenKinect drivers, but I come up with an instruction 4 Dummies! :D I would be glad if somebody makes something like this for OpenKinect. Sajjad Step 1 Uninstall any previews drivers, such as CLNUI, OpenKinect,.... Uninstalling a driver does not seem to be easy esp in case of OpenKinect Step 2 Download and install the latest stable or unstable OpenNI Binaries from OpenNI website. There might be a security check message in this step and the next one. Step 3 Download Kinect Driver from the following link. Unzip the file and run avin2-SensorKinect-0124bd2\Bin\SensorKinect-Win32-5.0.0.exe Step 4 Restart Step 5 Plug in Kinect. Currently no driver for Audio available by Primesense, although there is one provided by OpenKinect. Step6 Check OpenNI samples. Step 7 Download and install the latest stable or unstable OpenNI Compliant Middleware Binaries (NITE) from OpenNI website. Step 8 Restart. Step 9 Step 10.

Project Mimicry. In Sand and Pixels, Playing with Worlds Virtual and Tangible; Built with Kinect. We’ve seen fairly impressive work involving people waving their arms around at cameras, but at the end of the day, you still have people … waving their arms around at cameras. In a refreshingly different take, the world of the game Mimicry is the “ultimate sandbox game” – set in a literal sandbox. Participants manipulate piles of real sand, as Kinect-powered cameras track their work and project imagery onto the sand from a rendered analog version of the same world. The player mimics the virtual, the virtual mimics the player, and the stuff of each fuse in a real/virtual hybrid in sand.

All of this really is a game – and the imaginative blurring of tangible and intangible is simply magical, as digital waves lap against sandbox shorelines shaped by your hands. (Magrathea, anyone?) From the press release, more details: Monobanda has created a sandbox game with real sand, in which up to four players at a time control a ball that can roll around, jump and glide through the Mimicry world. Installing and Using the Kinect Sensor | Kinect for Windows SDK Quickstarts. Update: Kinect for Window SDK v1 Quickstart Series now Available (Feb 1st) Please use the newly updated Kinect for Windows SDK Quickstart series. The content below will only work with the Beta 2 version of the Kinect for Windows SDK.

This video covers the basics of installing and using the Kinect sensor. You may find it easier to follow along by downloading the Kinect for Windows SDK Quickstarts samples and slides that have been updated for Beta 2 (Nov, 2011). [02:34] Overview of Kinect Sensor [05:06] Device Manager [05:36] Using Kinect as an Audio Device [07:11] Using Kinect for Speech Recognition Updates for Kinect for Windows SDK Beta 2 (Nov, 2011) The video has not been updated for Beta 2, but the following changes have been made: The new Web site for Kinect is Download the 32-bit or 64-bit version of the Kinect for Windows SDK at The Kinect Sensor consists of the following: Device manager Audio Microphone. KinectShop: The Next Generation Of Shopping [Exclusive Video] Virtual reality shopping just got a lot more real--and could soon become a lot more mainstream.

"KinectShop" (working title), an augmented reality shopping platform for the Xbox Kinect, exploits the system's new finger-recognition technology to allow shoppers to grab items from an unlimited shelf of clothes, see how accessories look at multiple angles, and share the photos with friends on Twitter and Facebook for a quick thumbs-up or down. "The customer can visually see what an object looks like on them without even entering a retail store," Steve Dawson, Technology Director for the Emerging Experiences group at Razorfish tells Fast Company.

Unlike existing virtual shopping that shoehorns 2-D photos on top of body snapshots, "with Kinect, you can find the physical outlines of a person and map it to your body. " KinectShop is primed to seamlessly integrate with real-life shopping experiences. New Experiences Required New Tech.