background preloader

Nuevos febrero 15

Facebook Twitter

Expresiones Faciales, Hoja De Expresión y Dibujar Cabezas. Moebius comic. Icaro - Moebius / Taniguchi Author: bluediamond Date: 2008-06-07 06:24:00 Icaro - Moebius / Taniguchi English | CBR | 70 Mb If you asked people what superpower they’d want to have, I think flight would be one of the top choices.

moebius comic

There’s something liberating about the idea of being able to fly—that you can somehow escape the grasp of the world around you and instantly go wherever you want. How to Train to Become a Successful Working Artist. 5 Tips to Chase Your Entrepreneurial Pursuit While Working a Full-Time Job. I heard some pretty terrible advice the other day.

5 Tips to Chase Your Entrepreneurial Pursuit While Working a Full-Time Job

The advice came on a business podcast from a successful entrepreneur who had built a company to billion-dollar status. In this podcast, he told the audience that if you are going to be successful as an entrepreneur, you cannot have another job. Nonsense! Perhaps the goal of that blog post was to scare away the wimps and whiners, but the advice was terrible nonetheless. Artes Plásticas y Diseño. Jean Auguste Dominique Ingres, más conocido como Dominique Ingres, (Montauban, 29 de agosto de 1780 – París; 14 de enero de 1867), fue un pintor francés.

Artes Plásticas y Diseño

Ingres no es, en sentido estricto, neoclásico ni académico, sino un ferviente defensor del. Mandfred-maier-manual-de-dibujo-escuela-de-basielea-procesos-elementales-de-proyectacion-y-configuracion. Teaching to See. Thinking Basic Principles of Design 1 by Manfred Maier. Title: Basic Principles of Design Softcover: 104 pages Publisher: Van Nostrand Reinhold Language: English Size: 296 x 230 mm / 11.6 x 9 inch I have been always interested in education and curious about international typography style.

Thinking Basic Principles of Design 1 by Manfred Maier

Sometimes, I was wondering what did student learn from the Basel school. Someday, I saw this book on the ebay but the price was too high. I was looking and looking and finally get a fair price for ex-library book. The most exciting is the fact that the books about the Foundation of program at the School of Design Basel Switzerland. Basic Principles of Design is divided into 4 books. The wonderful covers are designed by Wolfgang Weingart. “The drawing begun with light, freely drawn lines and progresses from the total form to the related details.” Vincent Van Gogh – Tree drawings - Drawing Academy.

Article By Juhi Kulkarni An article to understand Vincent Van Gogh through his letters and observational drawings of particularly trees.

Vincent Van Gogh – Tree drawings - Drawing Academy

“Drawing is at the root of everything,” Vincent, (June 3, 1883) Vincent Van Gogh’s reverence as well as gratitude towards nature is apparent throughout his letters illustrated by drawings. Amongst the thousands of drawings Vincent did, trees fascinated him since early 1875 , as his art pursuit began from his mid twenties, leaving lasting impression on his life leading to most profound understandings and erudition. “Post was his main communication with the world outside. From Vincent van Gogh, to Theo van Gogh, 12 October 1881, Original manuscript, Amsterdam, Van Gogh Museum Trees began to make an appearance in his sketches as subjectively inconsequential but appropriate to add something to the letter he was sending to Theo to subconsciously mark himself as an artist.

Vincent van Gogh, Drawing, Reed pen,Arles: May – 9-10, 1888 Museum of Art, Rhode Island. Some Artbooks. So, being this one the very first review of this blog, let´s start with a bang, shall we?

Some Artbooks

I don´t think Syd Mead needs any introduction to anyone who is reading this lines. So I won´t give any. Let´s just say he is The Master. So here we have today one of the jewels of my book collection, the original japanese box of Syd Mead´s Kronolog. Anatomia per uso et intelligenza del disegno; ricercata non solo su gl'ossi e muscoli del corpo humano, ma dimostrata ancora su le statue antiche più insigni di Roma; : Genga, Bernardino, 1620-1690. Fullscreen Author:Genga, Bernardino, 1620-1690; Lancisi, Giovanni Maria, 1654-1720; Errard, Charles, 1606-1689; Andriot, François, b. ca. 1655; Rossi, Domenico de', 17th/18th centSubject:Anatomy, Artistic; Human anatomyPublisher:[Rome] Data in luce da Domenico de Rossi, herede di Gio.

Anatomia per uso et intelligenza del disegno; ricercata non solo su gl'ossi e muscoli del corpo humano, ma dimostrata ancora su le statue antiche più insigni di Roma; : Genga, Bernardino, 1620-1690

Iacomo de Rossi, nella sua stamperia in Roma alla PacePages:123Possible copyright status:NOT_IN_COPYRIGHTLanguage:ItalianCall number:36192Digitizing sponsor:Getty Research InstituteBook contributor:Getty Research InstituteCollection:getty; americanaFull catalog record:MARCXML This book has an editable web page on Open Library. Description An earlier ed. had 43 leaves. Engraved throughout. As artes fenomenais de Tekkon kinkreet. Of Light And Darkness : Ogura Hiromasa BG Art Book Review - Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography. Posted By yonghow on June 25th, 2012 Light And Darkness ( Hikari To Yami ) is a compilation of Japanese background artist Ogura Hiromasa’s spectacular body of work, including such great anime films like Jin-roh, Patlabor II, Last Exile and GITS Innocence.

Of Light And Darkness : Ogura Hiromasa BG Art Book Review - Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography

The image above is the painting of the bullet riddled Tree Of Life bas-relief appearing near the end of Ghost In The Shell. A significant portion of the book covers background art from Ghost In The Shell, and some from the sequel Innocence. These striking images, coupled with Kenji Kawai’s haunting soundtrack help define the aesthetic mood of a few key sequences in the film. Ghost In The Shell Genga Collection Art Book Review - Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography.

The Ghost In The Shell Genga art book is a sumptuous collection of key animation drawings from Mamoru Oshii’s groundbreaking anime, with 1082 pieces of genga art work spread across 288 pages.

Ghost In The Shell Genga Collection Art Book Review - Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography

The publication of this book is part of the 25th anniversary celebration for manga artist Masamune Shirow’s original Ghost In The Shell comic. ( above & below ) The intense assassination scene before the opening sequence, which introduces the viewer to the main protagonist of the film, Major Motoko Kusanagi. The reproductions of the genga pieces are huge, crisp and clean, which really allow you to see just how high quality and detailed each drawing is, and my reverence for the animators grow ever more. ( above & below ) The Major takes down a Puppermaster ghost hacked pawn with a 4 hit combo, finishing with a powerful round house kick.

GITS Standalone Complex Genga Art Book Review - Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography. Posted By yonghow on September 5th, 2012 I regret selling off my copy of this book when I was still in Japan; it’s now out of print and the only way you can get it is through Amazon Japan’s Marketplace sellers.

GITS Standalone Complex Genga Art Book Review - Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography

Running at 224 pages, the book contains a substantial collection of genga ( key animation ) from Production I.G’s fantastic Ghost In The Shell Standalone Complex series. It’s a very high quality production and I like it immensely. There is also a Ghost In The Shell : SAC Solid State Society art book available – read the review here. Smart Serials The Ultimate Resource of Free Serials. David Roach. NEON GENESIS EVANGELION 3.3 RENAISSANCE. Naruto Artbook Scans. Megapelis.net » Naruto Serie Completa Español Latino Online + Descarga Mega. Momo e no Tegami 1. Supplemental Images: The NGE Fan-Geeks Commentary Project.

Yoshiyuki Sadamoto Illustrations [Saturn] by Gainax [HD] [1080p] Animation Utopia. Fvsj.deviantart. How to draw anime shirts Book Covers. How to Art on Pinterest. Macross Plus Movie Edition 1. Walther Taborda-le blog. Breve Manual Para Historietistas de Moebius - Blog de Migue - Subcultura - Webcómics. Hoy por la mañana me topé con una noticia en la página de Robot 6 en donde anunciaban que se había traducido al inglés una lista de consejos que realizó Moebius en el lejano 1996 para la revista La Jornada Semanal.

Siendo un hispanoparlante bastante competente mejor me fui a leer el archivo original y debo decir que la entrevista que Una Pérez Ruiz le realizó al maestro Moebius es excelente y deberían ir a leerla en este momento. Para quien no lo sepa (y si no lo sabes, vergüenza te debería de dar), Moebius es uno de los artistas más reconocidos que haya tenido el cómic. Sketching and design for environment: February 2012. 18 Tips for Comic Book Artists by Jean “Moebius” Giraud « William Stout's Journal. 18 Tips for Comic Book Artists by Jean “Moebius” Giraud A Brief Manual for the Cartoonist Xurxo Penalta translated (and then revised) Moebius’ list of advice for artists from Spanish to English.

I thought I would do my own translation of my friend’s words and then annotate them. 21 days to be a better artist. It’s time to make a habit. Habits are stupid and awesome. They’re obnoxious because we tend to have a lot of bad ones and they’re awesome because we don’t have to figure out exactly how we want to brush our teeth each day. Charles Duhigg’s The Power of Habit suggests that habits are actually incredibly simple to understand. There are just three steps. Cue, Routine, Reward. So let’s fill in the blanks. Our cue really depends on… you. Vasili Súrikov. RATA Y RATÓN TÓTEM. Monster (Anime) Capitulo 1, Español. Hatsukoi Limited 1 - Read Hatsukoi Limited 1 Online. [STREAM] Anatomy through Animation. Don't Write Comics: How To Write Comics Part 1.

Don't Write Comics is a multi-part essay about writing comics, understanding what your options are, finding the right artist, and everything you need to do to get a strong comic book pitch package together. If you’re interested in comics solely because you think it might be easy or that it might be a shortcut to another end (like having a movie made of your comic) let me just stop you right here and point you towards the exit. While it's true that some screenplays get reverse engineered into comics, and then after being successful comics are turned into successful films (30 Days of Night springs to mind), there's nothing "quick and easy" about making comics.

In fact, if you’re not well connected to artists (and possibly some publishers) and/or willing to lay out your own money upfront in some cases, then it can be the very opposite of quick and easy. In order to make good comics, I truly believe you have to already love comics. It’s the love that’s going to get you through.