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Comment éviter les conflits : "Two libraries are competing for this sketch"


Field: Digital Movement and Visual Expression, a Rich Open Source, Code + Visual Framework. What if one environment blended the code goodness of Processing with visual programming metaphors and patches, creating a single world for high definition video and OpenGL-powered 3D, with friendly-looking HyperCard-style inspectors, live coding, extensible graphical elements everywhere, an open-ended canvas, drawing with splines and images… In other words, what if you could make anything, more easily? That’s the vision of Field, a new authoring environment built on Java and Jython (Python on the Java VM). It’s Mac-only, with other platforms possible in the future (the underlying libraries are largely cross-platform, and apparently there’s the beginnings of a Windows build somewhere). I asked Nick Rothwell to describe what it was about. Nick is collaborating with creator Marc Downie on choreographic generation and visualisation tools for Wayne McGregor’s Random Dance Company at Sadler’s Wells in London.

And Field can make your development environment feel, well, like a Muggle.


Coded Matter(s) #5: Coding the Club. Random Boxes. WallPapers. Blender. Augmented Reality with #Processing - Tutorial by Amnon Owed. All of the visuals in the above video were created using NyArtoolkit for Processing. NyARToolkit is an augmented reality toolkit built with 100% pure Java. It is derived from ARToolkit-2.72.1. Like Processing itself it’s open source and free! In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage. All right so let’s start with the general setup. 1. 2. 3. 4. All right, time to recap. Example 1: Basic The first example is basic, but holds all of the important techniques that are necessary for more advanced uses of the NyArtoolkit. If you input the following image (place it in the sketch’s data subdirectory)… …into the first code example, you should end up with something like this… Example 2: Dynamic Time to get a little more dynamic. Example 3: OOP The third example serves two purposes.

Main Sketch ARObject Troubleshooting & General Tips.

Mapping & GIS

WebGL Experiments. Kids Dev. Mobile App Development & App Creation Software - Xamarin. Start where you are. Map Stack: Maps for all. Jun 12, 2013 Map Stack: Maps for all Good-looking maps used to be the domain of experts. That’s been changing quite a bit in the last few years, and it’s easier than ever now for developers to access mapping data (the recent State of the Map US conference was a great place to hear about this). Never content to leave well enough alone, we thought we’d kick this sideways a bit and make it easy for the rest of us to make some great stuff. We call it Map Stack. It's a bit like Instagram for maps. The project was designed to let people easily use Open Street Map data in their own applications, and to provide well-designed map styles that would raise the bar for what people expect from open data. Watercolor punched through by satellite imagery from MapBox.

You don't need to sign up for anything, know how to code, or know much about cartography to make great looking maps. Opening Hours? View Project. Map Stack by Stamen.

Libs & API

Web Services. OpenGL. Field. Sunflow. StructureSynth. Unity. CryEngine. POV-Ray. Touch Designer. 3DS Max. Various Graphics Softwares.