2015. Smartphones to Overtake Feature Phones in U.S. by 2011. Mobile Gaming Market Tops $800 Million in 2010. Casual gaming on the mobile platform has driven adoption of mobile games to more than a quarter of mobile subscribers and more than one in five members of the US population, eMarketer estimates. This year, 64 million people will play mobile games at least monthly, a number that will rise to 94.9 million by 2014. eMarketer’s estimates exclude mobile users who play preinstalled games, which offer publishers decent brand exposure but little in the way of monetization opportunities.
While games are currently popular on both smartphones and feature phones, the composition of the mobile gaming audience will shift further toward smartphones as they increase in penetration across the population. According to comScore, smartphone gamers now account for 42% of the total. Still, both groups of gamers tend to prefer traditional casual games like Scrabble and Sudoku, though heavier gamers enjoy advanced offerings that are beginning to converge with console games. Jeux Vidéos IRL sur Futurestates.tv. A quoi ressemblera l’industrie du jeu vidéo en 2020 ? - Playtime - Blog LeMonde.fr. Essor des jeux sociaux , plateformes ubiquitaires, dématérialisation des contenus, surrenchère technologique... Le site spécialisé IGN a demandé, à une série d'acteurs du jeu vidéo, comment ils envisageaient l'avenir de l'industrie.
En dépit de la crise économique qui a frappé le secteur, ces acteurs misent toujours sur une croissance du jeu. "Les coûts et les investissements sont tels, qu'un échec commercial peut aboutir à des faillites et des suppressions d'emplois massives, tempère néanmoins Jeremiah Slaczka, co-fondateur de 5th Cell. En apprenant à mieux gérer ses contraintes financières, l'industrie devrait toutefois, selon le réalisateur du jeu Scribblenauts, pouvoir s'ouvrir un public encore plus large.
Dan Greeawalt, de Turn 10 Studios, voit pour sa part une "coexistence" des publics, entre "boulimiques de loisirs interactifs", "adeptes de jeux indépendants expérimentaux", et fans de blockbusters ludiques. Laurent Checola Crédits photos : IGN. Mobile Location-Based Services Could Rake In $12.7 Billion By 2014: Report. The rapid evolution of mobile phones, both on a hardware and a software level, combined with a surge in application storefront releases, deployments of higher-capacity network infrastructure and recent developments in positioning technologies could drive revenues from mobile location-based services to more than $12.7 billion by 2014, according to a new report published by Juniper Research.
The report found that while MLBS had experienced a number of false dawns from 2000 to 2007, improvements in handset UIs together with easier consumer access to an range of app distribution channels had led to greater interest from service providers in providing mobile location-based applications. While service usage will be highest in Far East China over the next few years, greatest revenues will come from Western Europe, Juniper forecasts. Revenues will come from sales of apps through application stores and other channels, but also from mobile advertising tied to those apps.