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Bron Stuckey sur Twitter : "An approach to meshing commercial games in the classroom/curriculum @tobiasstaaby & @Alhusoy #gamesasmedia #GLS11. An Hour of Video Games a Day Can Be Good for Kids, According to Study. A new study published Monday in the journal Pediatrics finds that playing video games for up to an hour a day can be beneficial for 10- to 15-year-olds.

“Electronic gaming and psychosocial adjustment,” believed to be the largest study of its kind, was carried out by Oxford University and examined the positive and negative effects of video gaming on a representative sample of 5,000 UK children and teenagers. It found that a little gaming goes a long way to helping children feel well adjusted, when compared with 10- to 15-year-olds who don’t partake of console games at all. Children who play console or computer games for up to an hour a day were the most likely to express satisfaction with their lives, had the highest levels of sociability, and appeared to have fewer friendship, emotional, or hyperactivity issues than other subjects in the study. However, there appears to be a tipping point. When children play for three hours or more a day, they are less well adjusted. BronSt : Goats helping goats the... “History Is Our Playground”—Using Assassin’s Creed III and other videogames for education | Albion Pleiad.

By Travis Trombley Imagine one of those high school days when your history teacher (and probably basketball coach, because history teachers are, for some reason, often involved with school sports) lacks any will to teach and resorts to forcing upon you some history-related film like The Patriot. You may know these days better as nap-days. But what if, one day, instead of movies, your lazy teacher told you to play a video game? This beautiful future may not be too far off. October 30th marks the release of Assassin’s Creed III, the fifth* console installment of Ubisoft’s Assassin’s Creed videogame series. The third-person, action-adventure Assassin’s Creed games boast a record of recreating historical eras, cities, characters, and events as settings for their fictional war between the Assassins and the Templars.

“You will visit these places in the moment that they were important, and hopefully, experience why we know where they are today.” What do you think? Photo courtesy of IGN.com. The Guild Counsel: Can guilds save the economy? Wait! Before you hit that comment button about the absurdity of the title above, hear me out! A few weeks ago, I stumbled on a video that touched on this very topic, and I felt it was a perfect discussion point for this column.

The video is actually titled How World of Warcraft could save your Business and the Economy, and it's a commentary by John Seely Brown that's part of a series called Big Think. What Seely Brown argues is that he'd prefer to hire an expert World of Warcraft player over someone who graduated from Harvard with an MBA, and he goes on to explain why businesses can learn from the way top players and guilds function in game. It might sound crazy, but it's worth considering, and in this week's Guild Counsel, we'll look at the topic both from Brown's WoW point of view and from a broader view of MMOs in general. It's worth noting that in the video, John Seely Brown is talking about player practices and behaviors compared to common business practices.

Learning and fun. Beyond Gamification: 7 Core Concepts to Create Compelling Products: Web 2.0 Expo San Francisco 2011 - Co-produced by O'Reilly Media & UBM TechWeb, March 28 - 31, 2011, San Francisco. Jane McGonigal: Gaming can make a better world. Amazon. Jesse Schell keynote, Games for Change Festival, 2011. The Art of Game Design: A book of lenses (9780123694966): Jesse Schell. Sigve.iste.wikispaces. Adora's Blog.