game
< interactive
< fiction
< programming
< code
< delicious
< blackaller
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Pac-Mondrian closes the perceptual distance between fine art and video games by combining Piet Mondrian's Modernist masterpiece 'Broadway Boogi e Woogie' with Toru Iwatani's classic video game Pac-Man. Play Pac-Mondrian in a new window | view Pac-Mondrian screen shot When Piet Mondrian arrived in New York in 1940, he heard the Boogie Woogie piano of Meade Lux Lewis , Albert Ammons , and Pete Johnson , and from then on refused to dance to any other jazz, leaving the floor in a huff if the music didn't boogie. After years of completely abstract work he abandoned the black grid to use yellow lines and red, blue, and grey colour blocks to build a representation of New York infused with all the vibrant kinetic energy of raucous road-house piano blues in 'Broadway Boogie Woogie'. Pac-Mondrian transcodes 'Broadway Boogie Woogie' into a Pac-Man video game: the painting becomes the board, the music becomes the sound effects, and Piet Mondrian becomes Pac-Man.
In the tradition of the world’s most classic animations comes The Act – a unique, film-quality game that lets you control 2D animated characters completely interactively. Enter the magical world of Edgar and Sylvia – two unforgettable characters drawn together by fate and circumstance. Help Edgar - a well-meaning window washer – in his quest to rescue his brother, save his job, and romance the woman of his dreams! Follow the characters through hilarious adventures, and across a visually-rich tapestry of scenes and scenarios.
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The Unfinished Swan is a game about exploring the unknown. The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.
It was 1977 when a self-taught, capable young man named Toru Iwatani came to work for Namco Limited, a Tokyo-based amusement manufacturer whose main product lines at the time were projection-based amusement rides and light gun shooting galleries. He was just 22 years old with no formal training in computers, visual arts, or graphic design, but his creativity and aptitude for game design were obvious to the Namco executives that met with Iwatani. They offered to hire him—with assurances they would find a place for him in the company—and he accepted. Iwatani eventually found his place designing titles for Namco's new video games division. His limited computer skills necessitated his being paired with a programmer who would write the actual code while Iwatani took on the role of game designer for the project.
Here are some video games I made.
Pour créer ta Brute unique, il suffit de taper un nom. Tu pourras ensuite combattre les autres brutes dans l'arène et recruter des élèves ! Gagne de l'expérience, et fait toi une place dans le classement pour devenir... LA Brute !
In the tradition of the world’s most classic animations comes The Act – a unique, film-quality game that lets you control 2D animated characters completely interactively. Enter the magical world of Edgar and Sylvia – two unforgettable characters drawn together by fate and circumstance. Help Edgar - a well-meaning window washer – in his quest to rescue his brother, save his job, and romance the woman of his dreams!