AR

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http://www.mixare.org/ mixare (mix Augmented Reality Engine) is a free open source augmented reality browser, which is published under the GPLv3 . mixare is available for Android and for the iPhone 3GS and above. It works as a completely autonomous application and is available as well for the development of own implementations.

mixare Free Open Source Augmented Reality Engine

Augmented Reality | Qualcomm Developer Network

Licensing and Commercial Terms There are no license fees or royalty payments required for the use of the Qualcomm AR SDK for development or distribution of commercial applications. See the license agreement for full terms and conditions of use. https://developer.qualcomm.com/mobile-development/mobile-technologies/augmented-reality

Augmented reality on the iPhone with iOS4.0

http://cmgresearch.blogspot.com/2010/10/augmented-reality-on-iphone-with-ios40.html A long time ago I did a blog post on how to do AR on the iPhone. The code was written pre iOS4.0 and used the UIGetScreenImage function. I've now updated the code to use the new 4.0 features. To access the camera we now use the AV Foundation framework.
http://opencv.willowgarage.com/wiki/ OpenCV ( Open Source C omputer V ision) is a library of programming functions for real time computer vision. OpenCV is released under a BSD license , it is free for both academic and commercial use. It has C++, C, Python and soon Java interfaces running on Windows, Linux, Android and Mac. The library has >2500 optimized algorithms (see figure below) .

Welcome - OpenCV Wiki

An international team of computer scientists has created software that lets anyone perform on-the-fly analysis of live streaming video on the iPhone. Used alongside existing methods of displaying data on top of the camera's view, this new functionality signals a fundamental change in the kinds of Augmented Reality (AR) that iPhone developers can create. Existing AR apps, like Yelp, Layar, Wikitude and others display data on top of a camera's view but don't actually analyze what the camera sees. This new development changes that.

Devs Hack iPhone API for True Augmented Reality

http://www.readwriteweb.com/archives/iphone_augmented_reality_hack.php

camera - Is there a good tutorial for implementing an augmented reality iPhone application? - Stack Overflow

http://stackoverflow.com/questions/2084327/is-there-a-good-tutorial-for-implementing-an-augmented-reality-iphone-applicatio I doubt exactly such a thing exists, but what you need to do is look at the location and camera frameworks for the iPhone, and go from there. Basically, you will create a UIImagePickerController (the Camera class) and overlay information on the view, via a custom .cameraOverlayView (which is a property of UIImagePickerController in 3.0).
White Label Indie, Pro and Campaign SDKs are locked to a bundle identifier of your choice. Demo and Indie SDKs can load and track one marker. Other builds can load and track multiple markers. "Splash" is a String™-branded splash screen displayed briefly when your app starts. "Reticle" is a small String™-branded overlay present when no markers are in view. http://www.poweredbystring.com/licensing

String™ Augmented Reality

http://www.iphonedevsdk.com/forum/iphone-sdk-game-development/38119-augmented-reality-ar.html Quote: Originally Posted by hardikapatel But the link given by you for the sample code is something I don't understand.I downloaded the sample code and it was .exe.Just have a look again

Augmented Reality (AR) - iPhone Dev SDK Forum