Creative Crash : High Quality 3D Models, Scripts, Plugins and More! : "Rapid Rig: Basic" for Maya - Free Character Scripts. The rapid rig is a tool designed to bridge the gap between character modeling and character animation.
Using the user interface, the script enables the user to set up a bi-pedal character skeleton and rig in minutes, a process which can otherwise take up to several days. Using the script, follow each step in the interface.Step 1 Create the dummy rig for positioning the joints in your character Start by scaling the main circle to get the rig the correct size Adjust the positions of the dummy joints to line up with your character Step 2 Use the buttons to mirror the pose of the character if it is symmetrical, this way you only have to set up one side Reset the rig if you want to start over When referring to the Left and Right sides, this is the character's left and right.
PoseMAN (Pose manager) - Free Animation Scripts. Extended Duplicate Options - Free Utility / External Scripts. -------------------------------------------------------- Description: -------------------------------------------------------- This script add in the standard duplicate options: - duplicate total transform: duplicate a single DAG object on a 1, 2 or 3 dimensional array with the 3 simple space description: "cubic", "cylindrical" and "spherical". - duplicate along nurbs curves: duplicate a single DAG object on a ensemble of selected nurbs curves. - duplicate along nurbs surfaces: duplicate a single DAG object on a ensemble of selected nurbs surfaces.
--------------------------------------------------------Instalation:-------------------------------------------------------- AdvancedSkeleton - Free Animation Scripts / Plugins Feature Requests for Maya. ShotView - Free Animation Scripts. Finally I updated this for maya 2011.
Sorry it took so long, despite so many requests, but I no longer use maya at work so I have to find time for this elsewhere... If you have a previous install of shotView for 2011, that was not working correctly, you MUST replace the file "shotViewDisplayPrefs.txt" with the new one included in this download. This fixes the compatability issues with the new GUI in 2011. As usual, any issues you can e-mail me and I will address them if I can. Cas auto uv mapper - Free Texturing Scripts. Cas auto uv mapper version 1.13 Please note that this version of the tool only works with the following Maya versions: 8.5 Sp1.
Maya Animator Kit: MGtools pro - Animation Scripts / Plugins for Maya. MG-SelectionSet.
Save selection as MGselectonset then you use it whatever you want ,sets are external .set files which you can share with different maya. Create and manager a set are much easier than maya shelf.In MGtools 2.0 ,a member list was added in UI to show you the current set members. An isolation feature is added as well , and some bug fixed. Snap feature. This could be the tool U gonna use most. Tf_smoothSkinWeight - Free Character Scripts. Description: This is a custom Maya brush which makes smoothing skin weights very fast and easy to do.
Because it smooths all influences at once there is not the typical normalization problem which the standard Maya smooth skin brush has (normalize = interactive). When normalization is on post, the result gets not smooth immediatley, so you would have to switch between all influences to get it really smooth. AutoArm - Free Character Scripts. UVDeluxe - Free Texturing Scripts. UV Deluxe is a collection of UV tools that I have put together because I found these features missing in Maya.Some of them, like moving UV shells already exist in other scripts, but I wanted to make one toolbox to contain everything I find useful.
It has been an ongoing project since the summer of 2010. After placing the contents of the zip in your scripts folder, start the script using:from UVDeluxe import uvdeluxeuvdeluxe.createUI() New in 1.1.0: Shell Alignment. Button colors. ---------------------------------------If you find that UV Deluxe is saving you lots of time and tedius work, then please consider making a donation! CG:SKEELOGY - Muskeelar. Introduction Muskeelar is the implementation of a research paper that Dr.
Ashraf and I have written titled “Simplified Muscle Dynamics for Appealing Real-TIme Skin Deformation”. The paper has been accepted as a Regular Research Paper for the 2007 International Conference on Computer Graphics and Virtual Reality (CGVR’07) in Las Vegas in June 2007. This muscle system which I have implemented is suitable for usage in games because it is polygon-based, builds on existing technologies used in games (e.g. smooth skinning) and has very decent performance running on the CPU alone.
The data structures used are GPU-friendly and can be mapped to the GPU for even faster performance. A Comprehensive Look at Hard Surface Modeling for Video Games. Sculpt and paint a tree troll in Mudbox. 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture.
Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support.
With over 10 years at the forefront of the CG industry, reporting on the latest movie VFX, with enviable studio access and in-depth video and step-by-step training, 3D World offers unrivalled inspiration and training every issue. The Top Ten Tips of Texturing. One way to create dirt has already been covered, and that's photo overlays.
Those are great for general wear and tear on your texture. If you want small specific details, you'll need to use other techniques. Maya FAQ: How do I get shadows? - maya blog: maya tutorials and maya information: 3D CG labo. There is no shadows. How do I get shadows? Setting of the light First of all, you should set the shadow to the light. Turn onUse Depth Map Shadows orUse Ray Trace Shadows They are turned off in the default. Daniil Alikov 3D artist - Making of "Still life with black pepper"
Create a switchable IK/FK character rig in Maya. 3D World is the best-selling international magazine for CG artists, covering the fields of animation, VFX, games, illustration and architecture. Our team of CG artists and professionals provide analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. 3D World’s unique Advisory Board, which includes ILM’s Tim Alexander, Pixar’s Andrew Gordon and Ubisoft’s Pascal Blanche are on hand every issue to help with CG advice and career support.
Mozilla Firefox. “Rigging a basic fish for Maya” By Kiel Figgins www.3dfiggins.com Introduction In a number of recent projects, I've been tasked with animating ambient fish. Typically these fish are for background elements or adding little details to puddles or ponds. From doing so I've come up with a fairly straight forward approach to getting a fish up and swimming in no time. Navigate. PEN Productions / Bella Sara. How to create a working piston using Maya | Wonder How To. Build a Reusable Light Rig in Maya. Daniil Alikov 3D artist - Making of "Still life with black pepper" Softimage|FACE ROBOT. 3D animator/ modeler/rigger. Blake Character Rig Overview. Blend shapes. Victor Vinyals Character Character Rig Animation Reel. Tutorials for visual effects artists, concept designers, sculptors and comic book illustrators and traditional artists using Maya, ZBrush, 3ds Max, Photoshop and Painter as well as traditional drawing and painting.
Digital Environment Workflow. Eric Hanson. Home. Digital-Tutors's videos.