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Work of Nerijus Čivilis. Welcome to Daisuke Tsutsumi's Blog. Andrew Theophilopoulos - painter + digital artist. Yati Jaiswal - An Artist of Profundity and Imagination. The modern and post modern movement of art in India should either seek institutional patronage or use occasional lobby power.

Yati Jaiswal - An Artist of Profundity and Imagination

When the meaning and and self claimed prophecy of absence of beauty and structure of the world is the only purpose for which, these movement survived, there is a dire need for a new movement. Modernism is a self-serving oxymoron of age old 1900 ideas. And post-modernism tried to revive it. The repetitive themes of disregarding form, line, composition and the entire gamut of structural primitives of art creation either led to predictable feel of a work or support from elite power. However there is this promising artist from Delhi, India, who is at the juncture of a new revolution to begin.

I had this opportunity to interview this amazing artist and share some of his wonderful works. Seshu Kiran: For the takers, if there is any painting to invest on, I will choose Oppenheimer’s guilt. Oppenheimer’s Guilt. SK: Please give us an introduction about you. Simon Stålenhag Art Gallery. Sergey Kritskiy, digital artist : hundreds of sparrows. Dominator : hundreds of sparrows. Artwork and art-direction for Dominator game.game description I've made most of the 2d, some of the 3d, buildings and units post-production (overall pipeline, effects, particles), art-direction, additional renderings, animations and 3d supervision, work with outsource (additional animations). credits: UI by Tatiana Serdtseva 3d modeling, visualisation, textures by Timur Naumov, Andrey Makrushin Animations by Timur Naumov, supervision: Sergey Kritskiy Additional animations: Vladimir Yarmolik, Kirill Savenko All artwork by Sergey Kritskiy if not mention otherwise.

Dominator : hundreds of sparrows

Game's logo Preloader artwork Marketing artwork Player's base (modelling, animation: Timur Naumov, Andrey Makrushin): Garrison interface (UI design, panels and icons: Tatiana Serdtseva, units modelling, animation: Timur Naumov, Andrey Makrushin, central character modelling, animation: Sergey Kritskiy) Battle screen (UI design, panels and icons: Tatiana Serdtseva, units modelling, animation: Timur Naumov, Andrey Makrushin) Characters: JEN ZEE ART! Jessica Hische - Thoughts. Note: What follows is email correspondence between myself and a designer seeking advice.

Jessica Hische - Thoughts

Names have been anonymousized, and I’ve subtracted praise since it would be icky of me to just post praisey emails. Hi Jessica, I've been lucky enough to land imitators of my work in the last few months, some of which have worked with larger companies on very visible campaigns. Obviously, you understand too well. I wondered if you had any thoughts on how to deal with people ripping you off. Thanks so much for your time. Person McPerson Hey Person! Here are the nine stages of rage / action / acceptance when it comes to dealing with someone ripping off your work: 1. 2. 3. 4. 5. 6. Steam Postcards. 2013-03-10_00029 on Flickr.Max Payne 3 2013-03-12_00025 on Flickr.Max Payne 3 2013-03-08_00037 on Flickr.Tomb Raider 2012-10-17_00130 on Flickr.Dishonoured 2012-10-17_00111 on Flickr.Dishonoured 2012-10-18_00016 on Flickr.Dishonoured 2012-10-17_00044 on Flickr.Dishonoured 2012-10-17_00021 on Flickr.Dishonoured 2012-10-16_00204 on Flickr.Dishonoured.

Steam Postcards

Portfolio. Ui Parade – User Interface Design Inspiration. Adam Rex. Portfolio.bhaskarrac.com.