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Technology in Education

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Explorer Story: Andrew Vanden Heuvel [through Glass] Team - Drill Head. Now we can move to a different subject; let’s talk about the things that our class learns on the Nintendo DS's. One very useful learning game on the DS is the game Brain Age 2, my favorite game on Brain Age 2 is "Word Scramble". You are given some letters and have to unscramble the letters to make a word. I think this game is useful because you learn to spell words in a fun way. For example, I learned how to spell the word "overflowing," on that game. One of the other games is called Math Blaster which helps you learn multiplication faster and easier. It also makes it more fun than just learning multiplication on paper and we can correct our own mistakes without waiting for Mr.

Now we can talk about the voice recorders. With your help, we will achieve our goal to make all other classes have technology like our class. Don't forget, many of us also use this website after school, during the weekend and during breaks. With the right tools, the fun of learning never stops. Ananth Pai: Gamifying the Classroom. Bio Ananth Pai Ananth Pai is an elementary school teacher who has two decades of experience in using technology to improve business operations. He has worked in India, Singapore and the United States and is now in his fourth year as a teacher at Matoska International in White Bear Lake, Minnesota. To download this program become a Front Row member.

ZOOM IN: Learn more with related books and additional materials. Encyclopædia Britannica Article education Learning that takes place in schools or school-like environments (formal education) or in the world at large; the transmission of the values and accumulated knowledge of a society. Education on britannica.com © 2010 Encyclopædia Britannica, Inc. Writing Objectives Using Bloom's Taxonomy | Center for Teaching & Learning | UNC Charlotte. Various researchers have summarized how to use Bloom’s Taxonomy. Following are four interpretations that you can use as guides in helping to write objectives using Bloom’s Taxonomy.

From: KC Metro [old link, no longer functioning?] Bloom’s Taxonomy divides the way people learn into three domains. One of these is the cognitive domain, which emphasizes intellectual outcomes. This domain is further divided into categories or levels. From: UMUC From: Stewards Task Oriented Question Construction Wheel Based on Bloom’s Taxonomy Task Oriented Question Construction Wheel Based on Bloom’s Taxonomy. ©2001 St. From: GA Tech According to Benjamin Bloom, and his colleagues, there are six levels of cognition: Ideally, each of these levels should be covered in each course and, thus, at least one objective should be written for each level.

Below are examples of objectives written for each level of Bloom’s Taxonomy and activities and assessment tools based on those objectives. Flow Chart Maker & Online Diagram Software | Lucidchart. Education Nation: NBC Education Nation. Popplet. Tagxedo - Word Cloud with Styles.

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