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3D. "Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours. " - John Carmack Framework 3(Last updated: June 26, 2012)Framework 2(Last updated: October 8, 2006)Framework(Last updated: October 8, 2006)Libraries(Last updated: September 16, 2004)Really old framework (Last updated: September 16, 2004) Geometric Post-process Anti-Aliasing (GPAA)Saturday, March 12, 2011 | Permalink Recently a number of techniques have been introduced for doing antialiasing as a post-processing step, such as MLAA and just recently SRAA. MLAA attempts to figure out the underlying geometric properties by analyzing the pixel colors in the final image. This can be complemented with depth buffer information such as in Jimenez's MLAA. The technique is relatively simple. The wide line is the geometric edge. Unlike many other antialiasing techniques, this technique really shines for near horizontal or near vertical lines.

CarEdu - Car Tutorial extension. Index of /videos/UDK. Introduction to UDK. Chaîne de TornadoTwins. Loopix-Project. Real-Time Rendering Resources. Performance Optimization. And that’s a wrap. Thank you to all of the Unity developers, enthusiasts and lovers, those of you that attended Unite 2012, and those of you that wanted to be there, but couldn’t. Hands on hearts, we would not be here today without you. Thanks to all of our sponsors. Your support helped to make Unite 2012 our most successful developer’s conference yet. Unite 2012 is over, but this page will be updated with all the key footage. Watch videos of the informative and inspiring sessions given by developers, designers and industry veterans from the Unity Community, as well as Unity’s own über-engineers.

We hope everyone had a blast in Amsterdam. Slides & Example Projects Session videos Unite 2012 : Keynote - Founders & Peter Molyneux Harold: The Art Behind the Game Unity Meetups, User Groups, and Game Jams Performance Optimization Tips and Tricks for Unity Asset Bundles : Creative Uses and Best Practices ALIEN vs PREDATOR: Tools and Techniques Click and Gun: Lighting Workflow The Power of the Crowd. Forums Artiste Game. Unity Community // View topic - UniLOD BETA: Level-of-detail and. + few othersIn actionLots of objects demo (Old video, new one coming in a few days, it does a much better job now)Streaming demoIn-game demo All the demo videos except the first one are running on Running on Vista x64, E6600 at 2.4Ghz, 295GTX and 2GB RAM.

(The first video is running on 8800GTX, rest is the same). Video tutorialsUniLOD Tutorial 1 - InstallationUniLOD Tutorial 2 - Mesh simplificationUniLOD Tutorial 3 - LOD prefab creationUniLOD Tutorial 4 - LOD scene editingUniLOD Tutorial 5 - Scene loadingDownloadWin + Unity ProMac + Unity ProMac/Win + Unity IndieOther notes This is the first released version of UniLOD, I hope you can report all found bugs to me.

Personally I have never even tested the Mac version but it is available here anyway. It is very doubtful it will work at this time, but I do plan on fixing it in the future (Feel free to give it a shot, it might just work). Posting Permissions Forum Rules. Unity 3D – France | Communauté française du logiciel Unity 3D | La semaine Unity : Semaine 11 Comme vous avez du l’apprendre, Unity 3D aura un export au format swf de prévu et compatible avec la future version de Flash Molehill. Molehill est une API intégrée à Flash permettant de gérer enfin la 3D. En savoir plus → Vos jeux sur le Mac App Store Pour tous ceux qui désirent exporter leur jeu sur le Mac App Store, le site Blurst décrit la procédure complète d’intégration à la plateforme.

A la base il vous faudra un Mac bien sur et le tour est joué. En savoir plus → Optimisation des Drawcalls Dans Unity3D, un des principaux problèmes est de réduire le nombre de drawcalls. En savoir plus → Utilitaires et news diverses Flash G. du forum officiel vient de sortir un add-on pour Unity (Nice alpha Utility) permettant d’améliorer les transparences lors de l’import d’images en PNG. En savoir plus → La semaine Unity : Semaine 6 En savoir plus → Distance Tool En savoir plus → Kinect+3DS = studio de motion capture En savoir plus → Suspension de la boutique En savoir plus → Unity3D Student.