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Main Page - FAS Virtual Worlds Almanac. Holographictechnologies.pdf.

Virtual 3D business Potential

Virtual Learning 3d. BIOSIGNALS_2011_164_CR. Psychology of Cyberspace - The Two Paths of Virtual Reality. The Psychology of Cyberspace - Home Page/Table of Contents. This hypertext book explores the psychological aspects of environments created by computers and online networks.

The Psychology of Cyberspace - Home Page/Table of Contents

I think of it as evolving conceptual framework for understanding how people react to and behave within cyberspace: what I call "the psychology of cyberspace" - or simply "cyberpsychology. " Revised and expanded over time, this hypertext book originally was created in January of 1996. My most recent work focuses on a specific area of cyberpsychology that I call photographic psychology: the study of how people create, share, and react to images in the age of digital technology and cyberspace.

I have devoted a separate online book to that topic. The Psychology of Cyberspace.

Virtual/philosophy

Immersion. Second Life - FAS Virtual Worlds Almanac. From FAS Virtual Worlds Almanac Second Life , established in 2003 by Linden Labs, is one of the first mainstream virtual worlds, as well as one of the largest in terms of registered users.

Second Life - FAS Virtual Worlds Almanac

With significant adoption in education, business, and communities worldwide, Second Life is what many envision when the term virtual world is used. It supports customizable avatars , user-generated content , e-commerce with its own currency , and voice chat . Publisher's Description Second Life® is a 3-D virtual world created by its Residents.