Main Page - FAS Virtual Worlds Almanac. Holographictechnologies.pdf.
Virtual Learning 3d. BIOSIGNALS_2011_164_CR. Psychology of Cyberspace - The Two Paths of Virtual Reality. The Psychology of Cyberspace - Home Page/Table of Contents. This hypertext book explores the psychological aspects of environments created by computers and online networks.
I think of it as evolving conceptual framework for understanding how people react to and behave within cyberspace: what I call "the psychology of cyberspace" - or simply "cyberpsychology. " Revised and expanded over time, this hypertext book originally was created in January of 1996. My most recent work focuses on a specific area of cyberpsychology that I call photographic psychology: the study of how people create, share, and react to images in the age of digital technology and cyberspace.
I have devoted a separate online book to that topic. The Psychology of Cyberspace.
Immersion. Second Life - FAS Virtual Worlds Almanac. From FAS Virtual Worlds Almanac Second Life , established in 2003 by Linden Labs, is one of the first mainstream virtual worlds, as well as one of the largest in terms of registered users.
With significant adoption in education, business, and communities worldwide, Second Life is what many envision when the term virtual world is used. It supports customizable avatars , user-generated content , e-commerce with its own currency , and voice chat . Publisher's Description Second Life® is a 3-D virtual world created by its Residents.