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Accueil \ Zone de publication Immersion dans un monde virtuel : jeux vidéo, communautés et apprentissages Vincent Berry
Virtual 3D business Potential
Virtual Learning 3d
Lately, it's hard to go through the day without hearing the term "virtual reality" (VR) somewhere in the media or conversations going on around you. Did you ever wonder what the term "virtual reality" actually means? I know I have. Here's what my dictionary says about the word "virtual":
This hypertext book explores the psychological aspects of environments created by computers and online networks. It presents an evolving conceptual framework for understanding how people react to and behave within cyberspace: what I call "the psychology of cyberspace" - or simply "cyberpsychology." Continually being revised and expanded, this hypertext book originally was created in January of 1996.
From FAS Virtual Worlds Almanac Second Life , established in 2003 by Linden Labs, is one of the first mainstream virtual worlds, as well as one of the largest in terms of registered users. With significant adoption in education, business, and communities worldwide, Second Life is what many envision when the term virtual world is used. It supports customizable avatars , user-generated content , e-commerce with its own currency , and voice chat . Publisher's Description Second Life® is a 3-D virtual world created by its Residents.